You are up a 5v4. What is the default response?
Play together and trade numbers.
Who usually has pressure after spike is planted?
Defenders, because they must retake before time runs out.
As a site anchor, do you go for a 1v1 trade with no extra gain?
NOPE
What is a default for information?
What is the goal?
Spread out, hold space, gather info.
HIT THE WEAK SITE.
Chicken?
Teammate has a winning lurk/flank; stay alive.
Basically, be a rat.
Your team is down 3v5. What type of play becomes more acceptable?
Risky/aggressive plays to regain advantage.
How much is the spike worth on average?
A whole player.
What is your goal when they hit YOUR SITE
Get one and live, two or die, get one and die (but for better space, util, or smth else) OR PLAY RETAKE
What is a default for kills?
Taking early fights to win through mechanics.
What does “Bingo” mean?
All five enemies are spotted.
Why is overheating bad?
It can throw away the numbers advantage.
What should the attackers prioritize post plant, numbers up? numbers down?
Stay alive, play for bomb timer
Play aggressive, risky, and try to convert the loss to a lead.
Why is delaying pushes valuable in a numbers game?
What is a split push?
Hitting a site from multiple lanes/chokes.
What does “Thanos” mean?
Avoid ego fighting the enemy who is dominating.
Let him cool tf down.
In most 4v3's, is a crossfire bad? Explain why.
Depends on the situation, but retaking when up numbers is strong. Therefore, we want to hold the space we have and give up our weak space, so cross firing is good.
What should defenders avoid when holding a site?
hint- how many attackers' lives is a defender worth?
Taking a 1v1 with no additional gain.
When site is fully lost, what changes?
Flip for retake, save util
What is a dedicated fake? (dedi fake)
A committed fake meant to force rotations before hitting elsewhere.
What does “3-2-1 Pop” mean?
Execute a play together. Think timed swings, or site executes.
Explain the entirety of the Valorant Numbers Game.
Ahead = reduce risk. Behind = create risk.
Explain why the bomb is worth an extra player. Are there times in which it isnt?
Time constraints, but if your team is ready to retake super early, those time constraints don't matter as much, so the bomb is worth less.
Why is one defender worth two attackers?
Because defenders only need to delay/deny entry while attackers must clear and take space.
Also, maps are mostly built in a way where holding space is easier, think off angles.
Why are defaults strong on Haven/Lotus, or large maps?
Three sites or large rotate times make defensive resource allocation easier to punish.
What should “We’re up”/"We're down" instantly trigger?
Slow down, trade, avoid solo fights.
Make gambles and risky plays.