Gamification
Methods
Critical awareness
100

What are common digital tools used to gamify language lessons?

kahoot, wayground, baamboozle

100

What is the primary focus of the Grammar-Translation Method?  

 Grammatical accuracy

100

What should you check to see who created the online content?

Author

200

how does it create student motivation?

with healthy competition and teamwork

200

What teaching tool is strictly avoided in the Direct Method?  

Answer: Translation

200

What is the term for submitting uncredited online or AI text as your own? 

Plagiarism

300

What is gamification in language learning?

purposeful combination of learning content, game rules (like points and timers), and motivation

300

What model combines classroom instruction with online learning?

Blended learning

300

What term describes questioning online content before accepting it?  

 Critical awareness

400

what creats social connection and safety in groups so no student fears making mistakes alone?

Teamwork (Relatedness)

400

How does the Audio-Lingual Method build language habits?

through listening, repetition, drills, and the practice of model sentences

400

What skill helps you operate tools and open websites?

Technical literacy

500

What does classroom research demonstrate regarding the impact of gamification on vocabulary?

new vocabulary stick faster in memory

500

How does an instructor convey meaning in the Direct Method without relying on translation?

to establish direct associations

500

What skill helps you check if online information is true?  

Cognitive literacy

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