This type of programming allows users to create objects and make them perform actions in response to programmed instructions.
What is object-oriented programming?
This involves using data, models, simulations, and algorithmic thinking to formulate and solve problems.
What is computational thinking?
These are learning or entertainment activities that often feature virtual worlds, avatars, and competition for points and winning scores.
What are computer- and web-based games?
This is an online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
What is an avatar?
This do-it-yourself community involves creating and building objects using electronics, robotics, smart materials, and 3-D printers.
What is the Maker Movement?
This involves writing a sequence of commands that tells a computer what a programmer wants it to do.
What is coding?
This involves applying prior knowledge and critical-thinking strategies to develop answers or solutions to a problem.
What is problem solving?
These games recreate real-world situations and settings in a game-like format.
What are simulation games?
These computer-based, three-dimensional environments allow students and teachers to explore and interact with digital surroundings.
What is virtual reality (VR)?
These are areas in schools and libraries where students can design, tinker, invent, and construct projects based on their ideas and interests.
What are makerspaces?
This involves students and teachers designing, constructing, and using robots as part of a school curriculum.
What is robotics?
These problems do not have easy or simple solutions and may require exploring different approaches.
What are ill-structured problems?
These games incorporate academic learning into online games, software, and applications.
What are serious games?
These online learning environments allow students to interact as game players, often through the use of avatars.
What are virtual worlds?
This instructional approach emphasizes learning by making, creating, designing, and building things.
What is maker-based learning?