A single line to get the general movement/flow of the character’s pose
Line of action
Lines that come together or appear to intersect in a design that isn’t supposed to, ends up being distracting.
Tangents
The most common and simple exercise for beginners starting animation.
Bouncing Ball
An effect used to create the feeling of realization or instability is a technical use of foreshortening and f-stop adjusting
Dolly-zoom/vertigo effect
Altering a natural note can be written in two ways depending on the context of the piece, but mean the same thing.
Flats & Sharps
Used to make designs more appealing going hand in hand with shape language. (it’s about size)
Big, Medium, Small
Having an object give the illusion of projection/extension in space towards the frame is ___
Foreshortening
A quick flash of abstract dual colors/shades for a fraction of a second used to exaggerate objects in motion colliding
Impact frames
Moving the focus in between the foreground, middle ground, and/or background elements. Involves blurring elements that aren’t the focus.
Rack focus
A method of quieting down a constant sound element in the mixing to give way to important sounds, such as dialogue.
Audio ducking
Used to confirm a character’s readability in most scenarios by simplifying the art inside the outlines to one color. This is called Character ___
An illustration of fantasy landscape has a control drawing (usually a human) to illustrate the comparison of ___
Size/etc
Focusing efforts on complex sequences and less effort on simpler scenes for budget and schedule is referred to as ___
Sakuga
The common sequence of shot used in 85% of all content that help tell the story between characters
Shot reverse shot
to decrease the contrast between soft and loud frequencies
Compression
Designing a character to have a smooth turnaround and 3d friendly for CGI work is making the character ___
Volumetric
perspectives used to simulate height/depth, and is often used for panning camera movement
3-5 point perspectives
The average amount of frames to offset animation to appear First before hearing dialogue/sfx.
1-3 frames
In reference to reducing confusion in communication about assets/elements on screen, involving the location of the two halves of the screen.
Screen Left/right
Sounds recorded to reflect the visuals on screen. Ex, fabric wooshes, footsteps, hits and breaks.
Foley
The shadow that isn’t actually real but is used in animation/games/CGI to short hand the illusion of realistic shadows
Ambient Occlusion
In color theory, choosing a color and the two adjacent colors of its complementary is the ___
Split complementary
Moving a rig’s hands adjusts the forearm and arm substitutions to relocate accordingly is called ____
Inverse Kinetics
The method of displaying the next shot continuing the action in the first shot, where the action began. This is used to make sequences flow better and not bore the audience.
Cutting on action
Two methods used to make shot transitions flow seamlessly into the next, where the audio or visual starts before the other.
L/j cuts