Sound System
Sound Waves
Transducers
Dynamics
Frequency
100

Purpose of a Sound System

To push it further

100

What does a human consider sound? CPS, Measured How?

20- 20,000 HZ

Cycle Per Second, measured in Hertz


100

Dynamic 

Can handle a lot of dynamic range

100

Dynamic Range

The range of the quietest noise to the peak


100

EQ

Shapes or adjusts frequency or tone


200
Input Transducer

Captures acoustical pressure and converts it to electrical energy

200

Bit Depth and Sample Rate 

Bit depth: texture of the sound (amplitude)

Sample Rate: how many pictures per second are taken (frequency)


200

Condenser 

Picks up more frequencies, more sensitive

Require 48 V (charges the metal back plate)

200

Headroom + Noisefloor

Difference between peak and clipping

(the more you have, the more real it will feel based on the dynamic range)


Unintended sound

200

Components of an EQ

HPF- high pass filter

LPF - low pass filter

Q- slopes

300

Pre- Amp

converts from mic level to line level (can give color)

300

Frequency

Compression and rare refraction through any medium

300

Ribbon

Long film suspended b/w magnets

Gives out more of a darker tone


300

Synths

Oscillator

Types of wave: saw〽️  triangle △△△ square, sin

Unison: duplicated wave forms and pans them out 




300


What does a compressor deal with?


Dynamics


400

Signal Processor

ADA (Analog Digital Analog), analog mixer (adds more tone or color)

400

Phase and 2 types 

DAILY DOUBLE


When 2 of the SAME frequencies meet

Delay: Waveforms are a little farther apart

Reverb: Many delays



400

Polar Patterns

DAILY DOUBLE

How microphones receive sound based on it's make

Cardioid (Super, Hyper) 🍑

Bi-directional ∞

Omni-directional ⚪️ 

400

Difference between volume and amplitude?

Amplitude: can be measured in Decibals 

Volume: cannot be measured, subjective

400

Components of a Compressor and What They Do?

threshold: when the compressor begins working

attack: how quickly your compressor pushes back

Knee: how quickly you hit your ratio (i.e. soft, hard)

 I/O ratio: how much input and output the compressor is giving

release: how quickly your compresser lets the sound go

makeup gain: how much gain you need to restore after an amount has been taken away

500

Power Amp + Output Transducer

 Power Amp: boosts from line level to speaker level

Output Transducer: converts electrical signal back to acoustical pressure

500

What happens when 2 of the same frequencies meet, but one is inverted?

Phase cancellation and the sound becomes softer or none at all in some cases


500

MIC Techniques

DAILY DOUBLE

A-B ⬆️       2-5m            ⬆️

MS ⬆️⬇️ 0° on axis

ORTF ↖️ 110 cm↗️ 110°

NOS ↖️  30cm  ↗️ 90°

XY ↗️↖️ 90°

500

Components of an Envelope

DAILY DOUBLE

Attack: how quickly the sound reaches it's peak

Decay:  amount of decrease in volume after you've hit your peak until you hit the sustain

Sustain: following decay, how long the note holds out

Release: triggered by action (i.e. taking finger off key/button)

500

Extremes

DAILY DOUBLE

Gate: compressor only starts working after passing this threshold

Limiter: hard compressor

Expander: opposite of compressor

M
e
n
u