Plot
Character
Elements of a Story
Who, What, Where?
Misc.
100

Where does the story begin?

Judge Miller's Farm

100

Who was Buck's first owner?

Judge Miller

100

Define setting.

time/place

100

Who is the author of the novel?

Jack London

100

Whose thoughts are revealed through the narrator of the story?

Buck

200

What happens in Chapter 1 to move the plot along?

Manuel kidnaps and sells Buck.

200

Who is the protagonist of the story?

Buck

200

Define conflict.

the struggle or problem

200

What other lessons does Buck learn in Chapter 2?

Answers will vary.

200

What is the law of club?

you cannot beat a man with a club

300

What is one way that Buck is changing in Chapter 2?

stealing food, being aware, mean, dominant

300

Who gets killed at the start of Chapter 2?

Curly

300

Define climax.

the turning point or most exciting part of a story

300

What does Spitz do to make Buck hate him?

He smiles at Curly's death.

300

What lesson does Buck learn from Curly?

never to go down

400

What is changing in Buck's way of eating?

was dainty so fast

400

Who taught Buck the law of club?

the man in the red sweater

400

What is the term for the clues that  help us determine words we do not know?

context clues

400

What does "mush" mean?

go 

400

Define cunningly.

intelligently, smartly

500

What does Buck do for the first time in Chapter 2?

steals

500

What two brothers show up in Chapter 2?

Joe and Billie

500

What is exposition?

setting/beginning

500

Who is the leader?

Spitz

500

How does Buck stay warm at night?

He digs a hole to sleep in.

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