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Online identity adopted by students and teachers when playing games or participating in virtual reality simulations
Ill-structed problems
Issues that do not have easy or simple solutions
Stealth learning
Students learning academic information without realizing they are doing so; often embedded in game play
Virtual worlds
Online learning environments where students interact as game players, often through the use of avatars
Maker Movement
A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers
Simulation games
Recreations of real-world situations and settings in a game-like format
Coding
Sequence of written commands that tell a computer what a programmer wants the machine to do
Problem-based learning
Approach to curriculum and instruction organized around problems or issues for students to solve
Virtual worlds
Online learning environments where students interact as game players, often through the use of avatars
Computational Thinking
Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems
Students and teachers designing, constructing, and using robots as part of a school curriculum
Makerspace
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests
Gamification
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill
3-D Printing
A technology process in which machines produce three-dimensional solid objects based on coded instructions
Object-oriented programming
Software that allows teachers and students to create an object and make it do things in response to programmed instructions