Online identity adopted by students and teachers when playing games or participating in virtual reality simulations is a _____
avatar
Maker based learning
Approach to instruction in classrooms emphasizing learning by making
Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score
Web based games
Computer-based three-dimensional environments for students and teachers to explore interactively is ____
virtual reality
A technology process in which machines produce three-dimensional solid objects based on coded instructions
Using games to teach academic content to students
game based learning
Online learning environments where students interact as game players, often through the use of avatars is a _____
virtual world
Serious Games
Academic learning included within the structures of online or software and app-based game formats
Games that are downloaded to a personal device
desktop based games
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests are called ____
makerspaces
Simulation games
Recreations of real-world situations and settings in a game-like format
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill
gamification
A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers is know as _____
Maker movement
stealth learning
Students learning academic information without realizing they are doing so; often embedded in game play
Academic learning included within the structures of online or software and app-based game formats
Serious games