Computer-based three-dimensional environments for students and teachers to explore interactively.
What is virtual reality?
Sequence of written commands that tell a computer what a programmer wants the machine to do.
What is coding?
Approach to curriculum and instruction organized around problems or issues for students to solve.
What is problem-based learning?
Online learning environments where students interact as game players, often through the use of avatars.
What are virtual worlds?
A technology process in which machines produce three-dimensional solid objects based on coded instructions.
What is 3-D printing?
Issues that do not have easy or simple solutions.
What are ill-structured problems?
Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
What is an avatar?
A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.
What is the Maker Movement?
Students learning academic information whithout realizing they are doing so.
What is stealth learning?
Academic learning included within the structures of online or software and app-based game formats.
What are serious games?
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.
What are makerspaces?
Websites, programs, and apps used for teaching and learning.
What is educational software?
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.
What is gamification?
Software that allows teachers and students to create an object and make it do things in response to programed instructions.
What is object-oriented programming?
knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
What is computational thinking?