Monsters
Spells and Magic Items
Classes
Combat
Races
100

Three hags can come together to form this which allows them to become more powerful and share spell slots.

Coven

100

Chromatic Orb allows the caster to choose from acid, cold, fire, lightning, poison, and this element type

Thunder

100

Once they reach level three, barbarians choose their this type of path.

Primal

100

When battling a yeti, it is good to use this damage type against them.

Fire

100

These two PHB races have a 25 foot walking speed.

Halfling and gnome

200

These fish like monsters can worship so fervently that they end up making even fake gods real.

Kua-toa

200

This is the maximum amount of magic items a creature can attune to.

Three
200
This class has the most subclass combinations when using all the PHB, Xanthar's guide, and Tasha's.

Cleric

200

According to the DMG creatures take this much fall damage per 10ft fallen

1d6

200

The dwarf feature "Dwarven Combat Training" gives them proficiency with hand axes, light hammers, war hammers and this.

Battleaxe

300

The tallest type of giants on the material plane are these kind.

Storm giants

300

Out of the eight spell schools this spell school has the most spells.

Transmutation

300

All spell casting classes in D&D except for this one have subclasses which can make them more melee focuses. 

Sorcerer 

300

Three quarters cover gives the target this much of a bonus to AC

+5

300

There are three races in the PHB that do not have darkvision. Being humans, halflings, and this.

Dragonborn.

400
Beholders have this many eyestalks

Ten

400

These two powerful 9th level spells have very opposite effects. They are know as Power this.

Words

400

Fighters get 2 additional ASI at level 6 and 14. However, this other class also gets an additional ASI at level 10.

Rogue

400

A wizard, rogue, barbarian, and druid walk into a bar. What is wrong with this sentence?

The barbarian should have went first.

400

Aasimar have sub races which give them various bonuses. These sub races are known as fallen, scourge and this.

Protector.

500

Fearsome creature who hunt underground know as Bulettes are under what creature type.

Monstrosity

500

This legendary magic item has a special feature that allows its wielder to cut off their opponents head when they land a crit.

Vorpal weapons

500

Druids are finally able to wild shape into creatures that can fly once they reach this level.

Eight
500

Its costs this much movement to mount or dismount a creature.

Half

500
A goblin racial ability know as this allows them to deal extra damage to larger creatures.

Fury of the Small

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