This race has Darkvision and gains advantage on saving throws against poison, plus resistance to poison damage.
Dwarf
What does the attack roll need to meet or exceed to be successful?
AC (Armor Class)
This resource is expended to cast spells of 1st level or higher and is regained after a long rest for most classes.
Spell Slots
This heavy, two-handed martial melee weapon deals 1d12 slashing damage.
Greataxe
This ability score governs Perception, Insight, and Survival checks.
Wisdom
This class's spellcasting ability is Charisma, and each member chooses an "Origin."
Sorcerer
This condition means attack rolls against the creature have advantage, and the creature's own attack rolls have disadvantage; often caused by darkness
Blindness
This 1st-level spell sets a target's AC to 13 + Dexterity modifier for 8 hours.
Mage Armor
This basic piece of gear provides bright light in a 20-foot radius and dim light for an additional 20 feet, and burns for 1 hour.
Torch
This Charisma skill covers convincingly hiding the truth.
Deception
This class can wear medium armor and shields, and channels divine power through a chosen "Divine Domain."
Cleric
The term for the free attack you can make when a hostile creature you can see moves out of your reach without taking the Disengage action.
Opportunity Attack
This cantrip creates a spectral, floating hand that can manipulate objects at range.
Mage Hand
This heavy armor has a base AC of 18 and requires 15 Strength to avoid a speed penalty.
Plate Armor / Full Plate
This Strength-based skill is used when grappling or shoving a creature.
Atheletics
This elf subrace has the "Fleet of Foot" trait, giving a base walking speed of 35 feet.
Wood Elf
The number of attacks a 5th-level Fighter can make on their turn using only the Extra Attack feature.
Two
What 1st-level transmutation spell creates exactly 10 berries that restore 1 hit point each when eaten?
Goodberry
This tool proficiency lets a character pick locks and disarm traps.
Thieves' Tools
Passive Perception equals 10 plus this modifier (plus proficiency, if applicable).
Wisdom Modifier
This class gains "Action Surge" at 2nd level, letting them take an additional action on their turn.
Fighter
For a Monk using Unarmored Defense, AC equals 10 + Dexterity modifier + this ability modifier.
Wisdom
This 2nd-level spell makes a creature or object you touch non-reactive to light until it attacks or casts a spell.
Invisibility
This type of ammunition is used with a sling.
Sling Bullets
A melee weapon with Finesse changes the attack roll modifier from <blank> to <blank>.
Strength | Dexterity