Circles
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Beginner 1
Beginner 2
Beginner 3
100

Curl away from the center of the circle.

Bloom

100

At the wall leads will belt in opposite directions, their lines following.

Waterfall

100

A 135° turn onto the diagonal lines behind you.

Back Slant

100

Trot curl into canter curl. Transition one-step early for timing.

Bee Curl

100

A curl immediately into a comb.

Curl Comb

200

Curl in towards the center of the circle

Cave

200

On go, the lead will create an even circle, then attaching onto the end of their line.

Circle

200

From a halt, rear and quarter pivot at the same time.

Wolf

200

From a halt, curl with the horse backing up, then halt again.

Back Curl

200

A curl immediately into a slant without releasing your turn key.

Curl Slant

300

While in a circle, on go the odds will walk cave while the evens canter bloom

Primrose 

300

Ride straight from corner to E/B, or E/B to corner. All riders follow the leader.

Short Dye

300

Odds will curl in the direction called, evens will curl in the opposite direction.

Wave Curl

300

Walk curl into a trot curl. Transition one-step early for timing.

I Curl

300

Curl over on the first go, then curl over the same direction again on the second go.

Buckle

400

Twist in or out in a circle.

Firework

400

On go, split lines headed towards each other on the same wall will cut and ride side-by-side about a horse length away from each other.

Rein

400

Curl in the direction called, then curl in the opposite direction.

Fate Curl

400

A transition curl called with spaced apart go’s. Riders should maintain their gait after transitioning until the next go is called.

Delayed Curl

400

Canter curl in the direction called, then rear (X) when your front hooves reach your original axis.

Strike Curl

500

While in a circle, odds will bee curl out while the evens I-curl in.

Tulip

500

Rein, but called later resulting in a tighter rein. Riders will ride a horse width away from each other.

Tight Rein

500

Odds will curl on the first go, and on the second go the evens will curl.

Thread Curl

500

¾ of a curl that results in a comb.

Keyhole

500

While on a mid, odds will comb the direction called and evens will comb the opposite direction.

Feather

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