Spells
Monsters
Magic Items
Classes
Races
100

This cantrip creates a spectral floating hand that can manipulate objects at a distance.

Mage Hand

100

This monster has a large central eye that creates an anti-magic cone.

Beholder

100

This famous magic item lets you regain hit points when you drink it.

Healing Potion

100

This wielder of magic is derived from a bargain with an extraplanar entity

Warlock

100

This race has Wood, High, and Dark subraces

Elf

200

This 1st-level spell creates three darts of magical force that automatically hit.

Magic Missile

200

This low-level creature has Nimble Escape, letting it Disengage or Hide as a bonus action on each of its turns.

Goblin

200

This uncommon magic container can hold up to 500 pounds, but always weighs only 15 pounds.

Bag of Holding

200

This class has the highest hit die

Barbarian

200

This race has Stonecunning, and proficiency with battleaxes, handaxes, light hammers, and warhammers.

Dwarf

300

This 3rd-level spell lets you bring back a creature that died within the last minute.

Revivify

300

This monster is transparent, can engulf creatures (& is infamous in dungeons). 

Gelatinous Cube

300

This legendary item can randomly grant boons or disasters when cards are drawn from it.

Deck of Many things

300

This class recieves features such as Extra Attack, Foe Slayer and Favored Enemy

Ranger

300

This race can deal acid, cold, fire, lightning, or poison damage depending on your subrace

Dragonborne

400

This 9th-level spell can duplicate lower-level spells or alter reality, but risky uses may stress the caster.

Wish

400

This legendary monster has five heads, each one with a different colour

Tiamat

400

This uncommon magic item can move on command and fasten itself to an object within 10 feet.

Rope of Climbing

400

This Official class was created by Critical Role Dungeon Master Matthew Mercer and is available on DNDBeyond

Bloodhunter

400

This race is the only one to not receive a +2 in any ability score

Human

500

This 6th-level spell creates a magical field that prevents teleportation and planar travel in an area. It can be made permanent if cast there every day for a month.

Forbiddance

500

This CR 26 monster has two heads and a gaze that can confuse or stun.

Demogorgon

500

This uncommon magic item can become fixed in place with the press of a button, holding up to 8,000 pounds before deactivating and falling.

Immovable Rod

500

This class has the most subclasses available (not including Xanathar's)

Wizard

500

This race recieves the Lucky Feature

Halfling

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