Computer and web-based games
These games involve learning or entertainment, often with virtual worlds, avatars, and competition for points.
Game-based learning
This approach uses games to teach academic content to students.
Maker-based learning
This approach to instruction emphasizes learning by making.
Coding
This is a sequence of written commands that tells a computer what a programmer wants it to do.
Desktop-based games
These games are downloaded to a personal device.
Gamification
This uses game-playing to motivate people to use technology for specific purposes.
Makerspaces
These are school or library areas where students design, tinker, invent, and build their ideas.
Computational thinking
This involves using data, models, simulations, and algorithmic thinking to formulate and solve problems.
Serious games
These games include academic learning within online, software, or app-based game formats.
Problem-based learning
This approach organizes instruction around problems or issues for students to solve
Maker Movement
This is a do-it-yourself community where people create objects using electronics, robotics, and 3-D printers.
Object-oriented programming
This allows teachers and students to create an object and make it respond to programmed instructions.
Simulation game
These games recreate real-world situations and settings in a game-like format.
Problem solving
This involves applying prior knowledge and critical thinking to develop solutions.
3-D printing
This technology uses coded instructions to produce three-dimensional solid objects.
Robotics
This involves designing, constructing, and using robots as part of a school curriculum.
Stealth learning
This happens when students learn academic information without realizing they are learning it.
Ill-structured problems
These are issues that do not have easy or simple solutions.
Educational software
These are digital tools primarily designed to support or improve learning.
Virtual reality (VR)
These are computer-based, three-dimensional environments that students and teachers can explore interactively.