Older Adults
TRIGGERS, RISK & ACCESS
SOCIOECONOMIC
CONNECTING FOR SUPPORT
100

In general, prevalence rates of gambling disorder across the lifespan: A) Increase with age. B) Remain stable. C) Decrease as age increases. D) Peak in late adulthood.

C. What is decrease as age increases?

100

What can trigger problem gambling? 

What are life experiences? 

100

$20, 000 is more than: A) The income threshold that puts older adults at risk for problem gambling. B) The cost of a new home in 1963. C) The amount a retailer gets for selling a winning lottery ticket.

What is the annual income of older adults who are at increased risk of problem gambling?

100

A person gambles because it distracts them from grief, loneliness, anxiety, or sadness. What need might gambling be trying to meet?

What is relief from difficult emotions or a need for connection?

200

This familiar activity can offer social connection and entertainment for some older adults, but risks rise when money, time, or control are lost.

What is gambling?

200

This gives easier access and can increase risk for some people.

What is a cell phone?

200

Chasing Losses

What is continuing to gamble in an attempt to win back money?

200

Prayer/meditation, get physical, connect with people, learn a new skill.

What are things we can do for relief from difficult emotions or to build connections?

300

Why can gambling losses be especially difficult to recover from later in life? A) People have more money to gamble. B) People gamble more frequently. C) People have less ability to recover financially.


C) What is people have less ability to recover financially?

300

When gambling is seen as a way to pay bills, reduce debt, or improve a fixed income, it is being used as what?

A way to cope with financial distress. 

300

When gambling is seen as a way to pay bills, reduce debt, or improve a fixed income, it is being used as what?

What is a hoped-for financial solution?

300

Name one treatment or support option listed in the supplied PBWHA presentation.

What is....

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