What is the keyword used to declare a variable?
What is var?
These add functionality to a Scene.
What are Scripts?
This is the base class for UI nodes in Godot.
What is Control?
These are the 3 main types of nodes in Godot.
What are Node2D, Node3D, Control?
These have properties and methods.
What are Objects?
This is the hotkey I use to run my game from the current scene.
What is F6?
A collection of nodes and scripts that work together.
What is a Scene?
This UI node helps us add text to the screen.
What is Label?
The base class for all 2D nodes in Godot.
What is Node2D?
This is a function that only exists inside of a particular class or object.
What is a method?
This is where I can change which keys do what in my game.
What is the Input Map?
This is where we change properties for Nodes in a Scene.
The Inspector Panel.
This node adds clickable interaction to our UI.
What is Button?
This is what the uppermost node in my node tree is referred to as.
What is a Root Node?
This is a collection of named constants.
What is an enumerator?
This is where all the files for my project are stored.
What is the File System?
This type of scene has to be setup/chosen before you can run your game.
What is a Default Scene?
This property allows us to stack inventory items vertically on our screen.
What is Z-Index?
This node adds movement and collision to a Node2D and is useful for NPCs and player characters.
This is a variable that can never change.
What is a constant?
These allow scenes to communicate with each other like phonelines.
What are Signals?
These two nodes are used together to create collision events.
What are Area2D and CollisionShape2D?
This function moves a value from one point to another over time (delta).
What is Lerp(from, to, delta)?