What is a badge in gamification?
A digital reward that represents achievement or mastery.
Which theory includes autonomy, competence, and relatedness?
Self‑Determination Theory.
What is Kahoot used for?
Interactive quizzes and real‑time formative assessment.
What is a leveling system?
Students earn XP to move up levels instead of using traditional grades.
What is one major benefit of gamification?
Increased student engagement.
What does “progression” mean in game design?
A visible path showing how learners advance through levels.
What is extrinsic motivation?
Motivation driven by internal satisfaction or interest.
Which platform uses XP and quests?
Classcraft.
Why use team‑based challenges?
To promote collaboration and peer learning.
What is one challenge of gamification?
It takes time to design and maintain game elements.
What is the purpose of a leaderboard?
To display rankings and encourage competition or track progress.
What is extrinsic motivation?
: Motivation driven by external rewards like points or prizes.
What is Quizizz known for?
Self‑paced gamified quizzes with memes and power‑ups
What is a quest‑based assignment?
A task framed as a mission or adventure with rewards.
Why can extrinsic rewards backfire?
They may reduce intrinsic motivation if overused.
What are feedback loops used for?
Giving immediate responses that guide improvement.
Why do games increase engagement
They provide challenge, choice, and immediate feedback.
What is a MUVE?
A multi‑user virtual environment where learners interact via avatars.
How can narrative support gamification?
By creating a storyline that connects learning tasks.
How does gamification support differentiation?
Students can progress at their own pace.
Define “game dynamics.”
Emotional and behavioral responses triggered by game mechanics.
What is “flow” in learning?
A state of deep focus where challenge and skill are balanced
How does augmented reality support learning?
By overlaying digital information onto real‑world environments.
What is choice‑based gamification?
Allowing students to choose tasks or paths to increase autonomy.
What is one equity concern with digital gamification?
Unequal access to devices or reliable internet.