Action Rolls
Strain and Burdens
Bonds
Combat Glossary
Classes and Jobs
100
Rolling these numbers results in success, but at a cost

What is 4-5?

100
This specific key word is "taken" when a character is physically hurt, mentally drained, or narrowly avoids injury from a situation.

What is strain? (Or taking strain)

100

This is the amount of ideals that need to be ticked in your Bond to gain 2 xp at the end of the session.

What is all three of your character's ideals?

100

This is the wording for when an action allows you to move a character involuntarily a certain amount of spaces away from you.

What is Shove?

100

This number is the Speed for the Stalwart Class during Chapter 1.

What is 4?

200
This action allows you to dredge up useful lore, history, rumor, or memory.

What is the Recall action?

200

A long-term strain to a character that represents the mental and physical ordeal of adventuring life.

What is a Burden?

200

What Bond has the ideal "I expressed my heritage, background, or beliefs through my actions."

What is all of them?

200

This allows you to roll one more damage die when included as part of your damage.

What is Bonus Damage?

200

This number is the attack bonus for the Wright class during Chapter 1.

What is +1?

300

This action allows you to climb, swim, leap. Run swiftly. Chase or flee. Even Pilot a vehicle or ride an animal.

What is the Traverse action?

300
This is one of the results of invoking a burden.

What is getting into trouble? / What is increasing the risk? / What is reducing the effect?

300

What Bond has the ideal "I addressed challenges with investigation, intuition, or instinct."

What is the Seeker bond?

300

This prevents hit points from being reduced past 1 hp, afterwards this effect triggers, it is removed.

What is Defiance?

300

This Class ability allows a character to move diagonally.

What is Skirmisher?

400
This action allows you to act with concentrated precision or skill.

What is the Excel action?

400

This is what happens when a character would tick a strain box, but their bar is already full. Alternatively this can happen when they take critical strain.

What is a break? / What is becoming broken?

400

This allows you to take bond powers from another Bond, given that you have four bond powers within your original Bond.

What is a Gambit?

400

This causes a character to go after all other characters.

What is Slow?

400

This number is the range at which an Enochian is allowed to summon an Aethershard.

What is 6?

500

This risk and effect level for an action means that the consequences for failure will be dire, but also is more effective than expected

What is a desperate risk and powerful effect?

500

This is only place/time that burdens can be healed.

What is an interlude?

500

This Bond has the bond power "Joyluck Wind Thrower."

What is the Brave bond?

500

This can either cause a character to remove all blights, end a mark, or save against all status

What is Cleanse?

500

This card, when drawn by a Seer, causes an ally to become pacified and gains regeneration 1 while pacified.

What is The Papessa?

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