This represents a level in your game.
What is a Scene?
This is contained in a parent object.
These are C# files that contain all of the code.
What are scripts?
A default component that contains an object's position, rotation, and scale.
What is a transform?
A string of characters (in quotes)
What is a string?
This area lists all the objects in your current scene.
What is the Hierarchy?
This object contains other objects beneath it.
What is a parent object?
These specify which existing code to include in that file.
What are using statements?
A Unity-specific data type that represents a position in 2D space with an (X,Y) value.
What is a Vector2?
A decimal ending in "f"
What is a float?
This area shows details about a selected game object.
What is the Inspector window?
This is a template object that can store objects and components for reusing throughout the project.
What is a prefab?
This contains all the written code.
What is the class?
A GameObject component that applies real-time physics to that object.
What is a rigidbody?
A single character (in single quotes)
What is a char?
A handy line of code that lets you print to the console.
What is Debug.Log?
This statement provides access to existing Player Input code.
What is using UnityEngine.InputSystem?
These specify what type of variable you want to make, and are the first thing you type when declaring a variable.
What are data types?
A useful component when making walls.
What is a box collider?