Social Media
Video Games
Movies & TV
Books
Theories
100

Social media teaches children that more likes = more popularity and more followers = more social status. What concept does this demonstrate?


Social media makes approval visible, measurable, and 'tangible' — children learn to measure their social worth through online metrics.

100

Name TWO positive effects of video games on a child's development according to the presentation.


 Any 2: problem-solving and critical thinking, improved memory and decision-making, hand-eye coordination and reaction time, teamwork and cooperation in multiplayer games, creativity and imagination, teaching persistence by encouraging players to try again after failure.

100

Name THREE ways movies can influence children according to the 'How Movies Influence Children' slide.


 Any three of: behaviour and attitudes, language and communication, understanding of relationships, perceptions of gender roles, moral values and decision-making, cultural awareness, expectations about life and society.

100

Name THREE things books allow children to do that supports their socialization, according to the presentation.


 experience situations they've never lived through, explore different cultures and perspectives, learn lessons through characters and stories, see themselves reflected in characters, develop empathy without direct experience.

100

What are the THREE things Bandura says children learn through?

1) Observing others. 2) Imitating behaviour. 3) Seeing what gets rewarded (reinforcement).

200

In the Maya case study, Maya posts a photo, keeps checking for likes, sees classmates posting without her, and starts comparing herself. What is Maya learning about belonging and self-worth?


Maya is learning that her self-worth and sense of belonging are tied to online validation

200

The video games section mentions that online gaming communities can expose children to THREE specific risks. Name them.


1) Bullying and harassment. 2) Peer pressure. 3) Pressure to spend money on in-game purchases.

200

According to the movies section, how can watching a sports movie affect a child's PHYSICAL development?


Some movies provoke children to become more active

200

According to the books PIES slides, name TWO ways books contribute to a child's intellectual development.


vocabulary, communication skills, critical thinking, problem-solving, creativity, academic success.

200

Name TWO of the environments (systems) Bronfenbrenner says shape a child's development.

Any two of: family, school, friends, media, community, culture, government policy — Bronfenbrenner's systems include the microsystem (immediate environment like family/school), mesosystem (connections between those), exosystem (indirect influences), and macrosystem (broader culture/media).

300

Name the THREE ways social media affects a child's PHYSICAL development according to the presentation.


1) Sleep and energy

2)Physical activity

3)Body image 

300

The video games section connects to TWO developmental theories. Name both and briefly explain each.


 Banduras Social Learning Theory

children learn by observing and imitating game characters; rewards in games reinforce certain behaviours. 

2) Cognitive Development — games can strengthen attention, planning, decision-making, and problem-solving skills, depending on the type of game and amount of playtime.

300

The movies slides say films can affect EMOTIONAL development in both a positive and a negative way. Describe both.


 Positive: by following characters, children learn about emotions like happiness, sadness, fear, and empathy, and observe how people react in different situations. Negative: some movies contain frightening scenes, violence, or mature topics that can cause stress, fear, or anxiety in younger viewer

300

The books section uses Vygotsky's Sociocultural Theory. What is the Zone of Proximal Development (ZPD) and how does it connect to books?


The ZPD is the gap between what a child can learn on their own and what they can learn with help.

300

How is Vygotsky's idea of scaffolding relevant to media in general and not just books?

Scaffolding means providing support that helps a child reach beyond what they could do alone.

400

According to the slides, how does the social media ALGORITHM specifically affect children's intellectual development?

Algorithms repeatedly show children similar content, which shapes what they believe is normal, popular, or accepted

400

According to the PIES slide on video games, which developmental area is most directly strengthened when a child plays a cooperative multiplayer game?


Social development 

400

How do movies connect to Bronfenbrenner's Ecological Systems Theory?


Bronfenbrenner believed a child's development is shaped by the different environments they interact with. Movies are part of that environment/ 

400

Marium's books activity is called 'The Lesson of Why?' What do you think the goal of this activity was, based on what you know about books as agents of socialization?


Open answer — the goal was likely to get students to reflect on what specific children's books taught them: the values, lessons, or social norms they absorbed through the story and characters.

400

According to the presentation's conclusion, media can teach children both positive AND negative things. Name TWO positive things and TWO negative things media can teach children.

Positive: empathy, creativity, knowledge, and a sense of belonging. Negative: stereotypes, social comparison, misinformation, and unhealthy behaviours.

500

Connect social media to Bandura's Social Learning Theory. Explain that connection using a specific example from the presentation.


 Bandura says children learn by observing, imitating, and seeing what gets rewarded. On social media, influencers and celebrities become the models, and likes/followers become the rewards

500

A parent wants their child to benefit from gaming while avoiding the risks. Name FOUR specific things the presentation says parents should do.


Any four of: check game ratings and content, set healthy screen-time limits, discuss or play games with their child, monitor online interactions, ensure gaming does not replace sleep, school responsibilities, exercise, or family activities.

500

 The presentation asks 'Do movies have a greater influence on children's behaviour than parents and teachers?' Make an argument for YES and an argument for NO.


YES: Children spend hours consuming media daily; it reaches them without a filter, through characters they love and trust, delivering repeated messages about norms and values. NO: Parents and teachers have direct, personal relationships with children and can correct, explain, and model behaviour in real time — something a screen cannot do. Best answer acknowledges both sides.

500

According to Vygotsky's Sociocultural Theory, what is the Zone of Proximal Development (ZPD) and how does reading books with a parent or teacher connect to it?

The ZPD is the gap between what a child can learn on their own and what they can learn with the help of someone more knowledgeable. When a parent or teacher reads with a child, the book acts as a tool for scaffolding.

500

The presentation argues that the most important solution to media's negative effects is NOT simply removing media from children's lives. What should be done instead, and why?

Children should be raised to become critical, balanced, and thoughtful media users. Simply removing media is not realistic because children will encounter it regardless.

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