build
built
adrenaline rush: get an extra 300 points
500 if this is your first question
dig
dug
jumpstart: get an extra 400 points if there are still 3 or more questions left
go
went
leap of faith: answer a 500 question next, for a 500 bonus
lose
lost
party crackers: get an extra 200 points
sing
sang
short-sighted: if this is one of the last 3 questions remaining, get a 200 points bonus
fly
flew
200 bonus on your next question
hear
heard
100 extra points
hold
held
300 bonus on your next 300 question
hang
hung
100 points bonus on your next 100 question
light (2)
lit and lighted
100 extra points
keep
kept
Eraser: delete any 300 question from the game
freeze
froze
Rebuild: answer any of the already answered 300 question
feel
felt
Engraved: this question needs to be answered 3 times before it goes away
shoot
shot
Bribery: you may offer your opponents these points,
if they take, you choose their next move
sink
sank
Hexproff: you're immune for the next negative abilities
fight
fought
Minefield: your opponents' next 3 questions are worth 100 points less.
choose
chose
Bodyswap: you and your opponents choose each other's next question
leave
left
Negotiator: you may seel your next move by any amount. Negotiate with your opponents.
weep
wept
Hourglass: 1 min is ticking on the clock.
When the time stops, the active team loses 300 points
ring
rang
Whispers: you may talk to your opponents during their next move. Only about the question.
dream (2)
dreamed and dreamt
No one gets left behind: if your team is losing, get enough points to amount a difference of only 200 points
throw
threw
Hibernation: if your team is losing, your opponents skip their next turn.
seek
sought
Enduring: tie the game, but get only half the points on your next question
strike
struck
For the people: tie the game, but lose 100 points for the next three questions.
spread
spread
Iron will: tie the game; you must answer a 200 or below question next.