Callouts
Roles
Comp Theory
Perked up
Fight plan
100

What "care" means (2 Answers)

1, To be careful of something

2, To help or heal a teammate

100

Name 4 Main Supports

Lucio, Mercy, Lifeweaver, Brigitte, Wuyang, Mizuki, Jetpack Cat, (Sombra(TBC))

100

The most balanced team composition

Tank, Hitscan Dps, Flex Dps, Flex Support, Main Support

100

The Favoured perks on D.va

Extended Boosters ans Shield System

100

These are very useful for timing your teams engage

3,2,1's

200

AJAX!!

Someone dying mid ultimate cast (coined by a player called AJAX after doing it 3 times in one map in 2018)

200

Sojourn, Freja, And Emre are examples of what role

Hitscan(main) Dps

200

WinCons of a poke comp

Play distance and stall out enemy CD's to win neutral game

200

The Major perk you tank on Mizuki (Resonant Return, Quickstep)

Quickstep 

200

What is the average time for a hero to build ultimate

Roughly 2 Fights

300

What "peel" might stand for

Frontline coming back to help backline

Like how a banana peels back on itself

300

Zenyatta, Illiari and Juno are all what position

Flex Support

300

A dive comp thrives in these situations

Isolating single targets and making them look in two directions

300

The Favoured Perks on Sojourn

Overcharged, Dual Thrusters

300

What a "Tempo" play might entail

Changing the pace and speed of your fight to catch the other team off guard

400

3,2,1 FIGHTING

Mental reset before spawn doors open

400

Shion, Tracer, and Reaper are usually played by what player

Flex Dps

400

The difference in playstyle between a brawl and a rush comp

Brawl comps sustain a fight longer while Rush comps want their winning move sooner

400

These are generally the better Ana perks

Speed Nano and Headshot

400

While playing into Ball or Dive comps this is the best way to get help

Kite forward into the rest of your team

500

[Hero] ONE!

Their on like half HP maybe more

500

The difference between a main tank and an off tank

Main tank is primarily a space creator while Off tanks excel at enabling teammates

500

Order these comps by how quickly they want to play a fight: Rush, Poke, Zombie, Dive, Brawl (1 being fastest 5 being slowest)

1. Dive (weakest sustain, built for hitting 1 target quick and resetting)

2. Rush (needs their wincon met on the first cd rotation)

3. Zombie (will eventually run out of resources but can stay in a fight longer)

4. Brawl (their wincon is rotating into the fight, once fight starts they can stay in it for long)

5. Poke (they only get better as the fight extends high consisted dmg and heals low burst potential)

500

The generally favoured Mei perks

Glacial Propulsion, Deep Freeze

500

They have 5 ults we have 2 whats the best thing to do

Use 1 ult aggressively and early before they do anything

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