Animals are known only as "fictional," climate and terrain control
Natural world is forbidden
Freedom, journeying through memory
Sled
Newchild who is not growing at the rate he is supposed to
Gabriel / Gabe
Protagonist of The Giver
Jonas
Jonas and Gabriel fight through rough terrain and snow when leaving the Community.
Man vs. nature
No colors, only time differences are acknowledged are when 12s are getting their assignments
Citizens conform to expectations, individuality discouraged
Knowledge, forbidden knowledge
Apple
Red-haired female who becomes a Caretaker of the Old
Fiona
Lily
Jonas argues with Asher about playing games of war.
Man vs. man
There are speakers and screens in each house and around the community, only the Receiver of Memory can turn these off
Citizens under surveillance
Hope and new beginnings
Gabriel
Jonas's close friend, becomes Director of Recreation
Asher
Nurturer, releases one of the twin boys
Father/Jonas' father
Jonas learns he is allowed to lie as part of his assignment (and his thoughts about that)
Man vs. self
Only the Receiver of Memory has books, most citizens only have the rule book
Information is restricted, independent thinking and freedom also restricted
Escape
"Failed" Receiver, her name is no longer spoken or used in the Community
Rosemary
Works in the justice department, mother of two
Jonas' mother
Jonas and the Giver plot Jonas' escape
Man vs. society
Everything is "perfect," no one questions what happens, citizens don't truly try to change anything
Propaganda is used, society is an illusion of a utopia or perfect world
Capacity to "see beyond," unique abilities among sameness
Blue eyes
Announces the assignments for the new 12s
Chief Elder
Rosemary's father, most important elder
The Giver / The Receiver of Memory before Jonas
The screens/speakers are always present and can not be turned off except by the Receiver of Memory
Man vs. technology