A fundamental throw in ultimate that is released with the back of the hand facing the target.
Backhand
Non-incidental contact between opposing players, ie contact that affects the outcome of the play. In general, the player initiating the contact has committed the foul. Often results in a stoppage of play to adjudicate the infraction.
A foul
An offensive technique where immediately after throwing, a player begins making their next cut, usually in an attempt to receive the next pass
Give and Go
The area of the field behind the thrower relative to the direction of offensive movement that a team must defend.
Backfield
A pass that is caught for a goal. One of the fundamental offensive stats in ultimate.
Assist
A fundamental throw in ultimate that is released with the palm of the hand facing the target or towards the sky. Similar to a tennis forehand or a sidearm pitch in baseball.
Forehand
A Foul
Hack
to prevent good cuts by standing in the way of your opponents.
Clog
To intercept or knock the disc out of the air on defense that creates a turnover. The most basic defensive stat tracked in ultimate.
Block
A Big 4 component we discuss that should allow the game to be perform smoothly
Know and Follow the Rules
You can also give compliments and encouragements
a long throw; equivalent to a bomb in football.
Huck
A disagreement between opponents over a foul or violation call. A contested call generally causes the play to reset.
Contest
Motion from an offensive player that leaves an area of the field in order to make space for teammates to enter a possible throwing lane. Often occurs after a cut that was not thrown to.
Clear
To defeat a team without allowing them to score any points; a shutout.
Bagel
the throw that begins the possession, much like a kickoff in football.
A Pull
An overhead throw with a forehand grip that is released close to vertical that turns over as it travels and reaches its target upside down. If not a foundational skill, much closer to a fundamental than a trick throw.
Hammer
What a bad throw is called
Swill
An offensive player that is tasked with trying to get open in isolation, often in an endzone setting.
Alpha
a fast, difficult-to-intercept throw; similar to a hammer, a scoober is held overhead, but with a backhand grip. Offensive players throw these to get past close defenders
A Scoober
A pivot
like a hammer throw but the frisbee is held in a backhand grip rather than a forehand grip.
Corkscrew
An unsafe bid, whether offensively or defensively, where one player ends up badly colliding with or landing on another player’s back.
Backpack
an impressive (but usually failing) attempt at diving to catch the frisbee
Bid
A Big 4 component everyone should perform to prevent teams from scoring
Do their share of the work
Persevere never give up
You get at most this many steps to slow down after catching the frisbee before you must pivot
2 steps