Nintendo
Mario
Zelda
Pokemon
Smash
100

Before video games, Nintendo originally produced this type of product

Playing Cards
100

This was Mario’s original species designation before “human” was firmly established.

Jumpman

100

This item canonically proves Link is not chosen by birthright.

Triforce of Courage

100

The Kanto region is based on this real‑world country.

Japan

100

This Smash fighter has the only taunt that deals damage in tournament‑legal play.

Luigi

200

This 1995 Nintendo console used monochrome red graphics and a stereoscopic 3D effect

Virtual Boy

200

Mario’s full legal name, as listed in the 1993 live‑action film, is this.

Mario Mario

200

This race is biologically incapable of producing males except once per century.

Gerudo

200

This Pokémon was originally intended to be the franchise mascot before Pikachu.

Clefairy

200

This character was removed from Melee’s tournament rule sets early on due to an unintended infinite combo glitch.

Ice Climbers

300

Nintendo won this case after proving Universal knowingly asserted rights it didn’t legally hold.

Donkey Kong copyright case

300

Toads were originally depicted as having this unfortunate fate at Bowser’s hands.

turned into blocks and scenery

300

This pivotal event caused the official Zelda timeline to split into three branches.

Ocarina of Time

300

This Pokémon’s Pokédex entries across multiple generations imply it was once human.

Yamask

300

This fighter was added to Smash Ultimate largely because Sakurai personally plays the franchise.

King K. Rool

400

The codename “Dolphin” referred to this Nintendo home console.

GameCube

400

This Mario enemy is canonically peaceful outside of being controlled or threatened.

Bullet Bills

400

Despite appearances, Link was not always right‑handed due to a real‑world reason.

motion‑control

400

This Pokémon’s cry is actually a compressed, reversed version of another Pokémon’s cry due to early cartridge memory limits.

Poliwhirl

400

This Smash mechanic exists explicitly because Sakurai believed players were “moving too optimally” without commitment.

 landing lag

500

Nintendo’s famously flat corporate structure once resulted in this future Nintendo president personally writing the manual text for Balloon Fight while still a mid‑level employee.

Satoru Iwata

500

According to Miyamoto, Mario’s defining trait is not bravery or strength, but this design philosophy meant to encourage player expression.

freedom of movement

500

When the Hero of Time is sent back to his childhood at the end of Ocarina of Time, this timeline branch is created as a direct result of his warning to the royal family.

Child Timeline

500

Before the introduction of Fairy‑type in Generation VI, this Pokémon had no type weaknesses at all due to its unique typing combination.

Spiritomb

500

This villain in World of Light represents darkness but is canonically a former counterpart to Galeem rather than a creation of evil.

Dharkon

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