Play
Smarter
Think
Deeper
Design
100

You can’t see me, but I’m right there.
You call out guesses through the air.
A hit feels good, a miss feels weak,
Sink them all and victory you seek.

Battleship

100

Simple moves, but think ahead,
Jump too fast and you’ll be dead.
Reach the end and you gain a crown,
Miss a jump and you’ll go down.

Checkers

100

I start with “Go” and end in debt.
You buy land, build houses, and hope for rent.
Money moves fast, friendships slow,
If you land in jail, you don’t get to go.

Monopoly

100

You spin, you choose, you pay, you earn,
Big moments happen at every turn.
College, jobs, and family too,
The path you take decides for you.

Life

100

No choices here, just colors and luck.
Some moves are sweet, some leave you stuck.
A land of treats, but strategy’s thin,
The cards decide who’s going to win.

Cany Land

100

A crime was done, but who’s to blame?
Was it a person, a place, or a game?
You ask smart questions to narrow it down,
One final guess decides the crown.

Clue

100

Drop a piece, but choose with care,
Line them up straight anywhere.
Too late you’ll see what you ignored,
Four in a row ends the board.

Connect Four

100

Words are power, letters score.
Longer words can mean much more.
The board rewards smart placement play,
Triple scores can save the day.

Scrabble

100

I’m not a board, but I make the list.
One loud word means you’re almost missed.
Skip, reverse, draw four pain,
Color decides who plays again.

Uno

100

No dice, no luck, just careful thought.
Every piece has battles fought.
A king must fall for the game to end,
One wrong move—you can’t defend.

Chess

100

I stand tall before I fall.
One wrong move can end it all.
Slow hands win, quick hands shake,
Pull the wrong block—watch it break.

Jenga

100

A patient waits with buzzing fear.
Steady hands are needed here.
Touch the sides and you’ll be told,
By flashing lights and noise so bold.

Operation

100

I live in a clear plastic dome.
Press to pop and send pieces home.
Luck decides how far you go,
Pop too late and you’ll move slow.

Trouble

100

Faces flip with every clue.
Hair or glasses—yes or no?
Ask the right questions, narrow fast,
One wrong guess and you’ll be last.

Guess Who?

100

One judge decides what wins the round,
Strange connections can be found.
Funny, clever, weird, or smart,
Matching meanings is the art.

Apples to Apples

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