This race can be described as part demon and part human
What are Tieflings
This profession usually lives the longest.
What is a Barbarian
One of the most dangerous monster there is.
What is a Tarrasque
This Cantrip is capable of repairing objects and shares it's name with a mincraft enchantment
These people have multiple Subraces, one of them even made to fight in the godwars.
What are Elves
This profession usually has racist people that really love their job.
What is the Ranger
This monster is useless if turned upside down
What is a Flumph
This Cantrip can be used to create an extra limb capable of performing simple tasks
What is Mage Hand
These People are both strong and charismatic by nature, often working in heavier crafts that are both labour intensive and customer facing.
What are Dragonborn
This wielder of magic is the most desperate.
What is the Warlock
A monster even more dangerous in its lair
What is a Lich
This 2nd Level Necromancy allows the user to Impart one of 2 disabilities on a target
What is Blindness/Deafness
These people are considered very lucky.
What are Halflings
This profession is rarely seen, almost as if it was a made up profession by some official.
What is Bloodhunter
This monster is responsible for dread and peril whenever it appears.
What is an intellect devourer.
This Sorcerer Origin is capable of producing random wacky effects
What is Wild Magic
The most versatile of all races.
What are Humans
This profession has the most subdivision in its own.
What is Wizard
This creature is found in the deepest of the nine hells
Who is Tiamat
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
9th level Spell
Wizard
What is Wierd