Game-based learning
Gamification
Differentiation
Categories
Mystery
300

This "Key" factor of game-based learning promotes student ownership of learning

What is motivation?

300

A motivational tool that can be promoted to gamify the classroom environment

What is/are: badges, quests, points, level ups or standings?

Any of the above answers will be accepted

300

Scaffolding is supported by 3 key ingredients, name one

What is/are: modeling, clues, questions?

Accept any answer above.

300

Prodigy is an example of a game from this category

What are digital games?

300

Games and standards are both aligned in this manner

What is vertically aligned?

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