Things associated with e-learning
Teaching Models
Tools and Models
e_Learning
Trends
Learning Theories
100

This learning management system, (LMS) used at Rush is a software that is designed specifically to create, distribute, and manage the delivery of educational content.

What is Blackboard?

100

A learning approach with at least half of the instruction takes place online with the remaining percentage of the instruction occurring in a synchronous, virtual environment or a face-to-face environment.?

What is Blended Learning?

100

These are what type of communication tools: Email, Discussion Boards/forums, Blogs, Wikis and Podcasting.

What is Asynchronous, Alex?

100

Creates a simulated immersive environment with a perception of being physically present in a non-physical world.

What is Virtual Reality?

100

Theorized by Albert Bandura, posits that people learn from one another, via observation, imitation, and modeling

What is Social Learning?

200

Visual, auditory, reading/writing and kinesthetic, verbal, reading/writing.

What are learning styles?

200

A traditional, face-to-face course, but regularly utilizes the learning management system to share content, answer questions, and/or collect/return assignments.

What is a flipped classroom?

200

These are what type of communication tools: online chat, Phone calls, video conferencing meetings.

What are synchronous forms of communication?

200

Learning that is customized using existing modules that are made available to specific groups

What is Adaptive Learning?
200

This theory states that learners interpret and encode the information on the basis of their own personal perception and experiences.

What is Constructivism?

300

This aids learning by encouraging users to actively participate in their learning process.

What is active learning?

300

A learning approach where 75% or more of the instruction takes place online through the university’s learning management system.

What is Online Learning?

300

Analysis, Design, Development, Implementation, and Evaluation.

What is the ADDIE model?

300

Learning method that blends computer generated information with the viewer’s natural senses.

What is Augmented Reality?

300
The theory that human and animal behavior can be explained in terms of conditioning, without appeal to thoughts or feelings.
What is Behaviorism?
400

Defines the knowledge or skills learners are expected to gain from a training module/program.

What are Learning Objectives?

400

This course is scheduled like a face-to-face course, but allows students the choice to participate in person, synchronously online, asynchronously online, or any combination thereof for each course meeting.

What is Hyflex learning?

400

This theory suggests that we start with the end in mind and work backwards to create a logical progression of learning.

What is Theory of Backwards Design? or What is Wiggins Theory

400

The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to educational courses to encourage engagement.

What is gamification?

400

Focused on the cognitive domain, this tool creates a hierarchy of processes starting at the most basic. Specific processes include: Remembering, Understanding, Applying, Analyzing, Evaluating, and Creating.

What is Bloom's Taxonomy?

500

Under the division of Academic Affairs, this center supports and enhances teaching at Rush University by promoting teaching excellence and innovation, and increasing student engagement throughout all learning experiences at the university.

What is the Center for Teaching Excellence and Innovation?

500

A framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.

What is Universal Design for Learning or UDL?

500

A small unit of a larger piece of learning content making it more manageable for learners.

What is chunking?

500

An educational approach that offers bite-sized, small learning units with just the necessary amount of information to help learners achieve a goal.

What is microlearning?

500

This term refers to the amount of information that working memory can hold at any one time.

What is cognitive load?

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