The most exciting part of a story, after which, the action slows.
Climax
A comparison using "like" or "as." Ex: She's as strong as a bear.
Simile
This can be alternatively defined as "the moral of the story."
Theme
The Narrator intends Fortunato great harm.
Man v. Man
The ending of the story-- happy or otherwise.
Resolution
A direct comparison which does not use "like" or "as." Ex: She's a bear.
Metaphor
When an author suggests at events that have not yet taken place in the story.
Foreshadowing
Rainsford loses his boot in quicksand.
Man v. Nature
The longest part of a story, during which intensity increases and stakes are raised.
Rising Action
A reference to another story, fact or fiction. Ex: I feel like Goldilocks in the old fairy tale.
Allusion
The type of characterization when an author SHOWS traits about a character rather than TELLING about them.
Indirect Characterization
A knight plays chess against the Grim Reaper for his soul.
Man v. Fate/Supernatural/God
These are the two elements revealed during Exposition.
Characters and setting
When a non-person is given person-like elements. Ex: The wind whispered in our ears as we walked.
Personification
When an author describes the way that a character is on the inside (feelings, personality, intelligence, etc.).
Internal characterization
A defective bullet explodes the barrel of a soldier's gun.
Man v. Machine
The part of the plot diagram where the central conflict of a story is put into action.
Inciting Incident
An extreme exaggeration. Ex: I'm hungry enough to eat a horse.
Hyperbole
The author of "Cask" OR "Game."
Edgar Allan Poe OR Richard Connell
All of Australia believes a woman committed a crime that she did not commit.
Man v. Society