Plot Diagram
Figurative Language
Potpourri
Types of Conflict
200

The most exciting part of a story, after which, the action slows.

Climax

200

A comparison using "like" or "as." Ex: She's as strong as a bear.

Simile

200

This can be alternatively defined as "the moral of the story."

Theme

200

The Narrator intends Fortunato great harm.

Man v. Man

400

The ending of the story-- happy or otherwise.

Resolution

400

A direct comparison which does not use "like" or "as." Ex: She's a bear.

Metaphor

400

When an author suggests at events that have not yet taken place in the story.

Foreshadowing

400

Rainsford loses his boot in quicksand.

Man v. Nature

600

The longest part of a story, during which intensity increases and stakes are raised.

Rising Action

600

A reference to another story, fact or fiction. Ex: I feel like Goldilocks in the old fairy tale.

Allusion

600

The type of characterization when an author SHOWS traits about a character rather than TELLING about them.

Indirect Characterization

600

A knight plays chess against the Grim Reaper for his soul.

Man v. Fate/Supernatural/God

800

These are the two elements revealed during Exposition.

Characters and setting

800

When a non-person is given person-like elements. Ex: The wind whispered in our ears as we walked.

Personification

800

When an author describes the way that a character is on the inside (feelings, personality, intelligence, etc.).

Internal characterization

800

A defective bullet explodes the barrel of a soldier's gun.

Man v. Machine

1000

The part of the plot diagram where the central conflict of a story is put into action.

Inciting Incident

1000

An extreme exaggeration. Ex: I'm hungry enough to eat a horse.

Hyperbole

1000

The author of "Cask" OR "Game."

Edgar Allan Poe OR Richard Connell

1000

All of Australia believes a woman committed a crime that she did not commit.

Man v. Society

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