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B
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100

Ubiquitous e-commerce extended beyond traditional boundaries and removed from a temporal and geographic location.

marketspace

100

Electronic sales of goods and services among businesses.

business-to-business (B2B) electronic commerce

100

Intangible property created by individuals or corporations that is subject to protections under trade secret, copyright, and patent law.

intellectual property

100

The use of wireless devices, such as cell phones or handheld digital information appliances, to conduct both business-to-consumer and business-to-business e-commerce transactions over the Internet.

mobile commerce (m-commerce)

100

Selling the same goods, or nearly the same goods, to different targeted groups at different prices.

price discrimination

200

The cost merchants must pay simply to bring their goods to market.

market entry costs

200

Using large Internet audiences for advice, market feedback, new ideas, and solutions to business problems; related to the wisdom-of-crowds theory.

crowdsourcing

200

E-commerce revenue mode in which websites are paid as affiliates for sending their visitors to other sites in return for a referral fee.

affiliate revenue model

200

Placing ads within social network newsfeeds or traditional editorial content, such as a newspaper article.

native advertising

200

The ease with which consumers can find out the variety of prices in a market.

price transparency

300

Website generating revenue by attracting a large audience.

Advertising revenue model

300

In e-commerce, changing a delivered product or service based on a user’s preferences or prior behavior.

customization

300

GPS map services available on smartphones.

location-based services

300

Electronic retailing of products and services directly to individual consumers

business-to-consumer (B2C) electronic commerce

300

Description of how a firm will earn revenue, generate profits, and produce a return on investment.

revenue model

400

Consumers selling goods and services electronically to other consumers.

consumer-to-consumer (C2C) electronic commerce

400

Goods that can be delivered over a digital network.

digital goods

400

Online retail stores from the giant Amazon to tiny local stores that have websites where retail goods are sold.

e-tailer

400

Ability of merchants to target their marketing messages to specific individuals by adjusting the message to a person’s name, interests, and past purchases.

personalization

400

Selling goods, information, or services to customers as the main source of revenue for a company.

sales revenue model

500

The ability of consumers to discover the actual costs merchants pay for products.

cost transparency

500

The direct computer-to-computer exchange between two organizations of standard business transactions, such as orders, shipment instructions, or payments.

electronic data interchange (EDI)

500

Ability of firms to market goods profitably to very small online audiences, largely because of the lower costs of reaching very small market segments.

long tail marketing

500

Method of publishing audio broadcasts through the Internet, allowing subscribing users to download audio files to their personal computers, smartphones, or portable music players.

podcasting

500

E-commerce revenue model in which the firm receives a fee for enabling or executing transactions.

transaction fee revenue model

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