This Fusion Monster was usually included in decks as a strong removal tool against decks that revolved around a certain Type.
Chimeratech Fortress Dragon
This archetype revolves around monsters that trigger their effects when Spell/Trap cards are activated in the same column as them
Magical Muskets
In his first duel with Joey Wheeler, Rex Raptor wanted to wager his Red-Eyes B. Dragon for this card that belonged to Joey.
Number
Number's Protection
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Destiny HERO - Drilldark
This Synchro Monster was never summoned using its named Synchro material in competitive play even though decks were built to summon it quickly.
Drill Warrior
This pendulum archetype utilizes searchable spell cards with built-in powerful effects when they're destroyed by an opponent's card effect.
Abyss Actors
In the first episode of 5Ds, this was Officer Tetsu Trudge's boss monster.
Montage Dragon
Mecha Phantom Beast
Do a Barrel Roll
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
Destiny HERO - Doom Lord
This Synchro monster can prevent the effects of recruiters (i.e. Giant Rat) after destroying them by battle not by outright negating their effects in the GY, but rather by destroying them by card effect after damage calculation.
Red Dragon Archfiend
This archetype revolves around equipping trap cards onto either your or your opponent's monsters to give said trap cards certain effects based on who controls the equipped monster.
Amazement
In the Final Duel Between Nash and Yuma, this was the last card played reducing Nash's LP to 0.
Glory of The Seven Emperors
Frightfur
Frightfur March
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
Destiny HERO - Blade Master
Able to reciprocate effect damage, this monster limited on the banlist was never used for this purpose.
Gorz The Emissary of Darkness
Only consisting of 3 monsters resembling common tableware, this archetype revolves around summoning level 2 Fiend Monsters.
Malicevorous
In the his duel with Yugi in Duelist Kingdom, this monster gained a percentage of the ATK of another fallen monster's ATK in the GY.
Swordstalker
Lightsworn
Vanishing Light
You can send 1 "Destiny HERO" card from your hand the GY; inflict 500 damage to your opponent.
Destiny HERO - Dunker
Also popularly used in Deck Master Format, this monster can special summon as many Level 4 or lower fish monsters from your deck unable to attack and with their effects negated.
Superancient Deepsea King Coelacanth
Usually, with built-in effects that hinder their controller upon destruction, this archetype usually wants to summon these monsters to their opponent's side of the field.
Duston
Sharing the name of one of the English Openings of Yu-Gi-Oh! Zexal, this trap card can help Xyz summon a "Utopi" monster using monsters in the GY.
Halfway To Forever
Vehicroid (Roid)
Emergeroid Call
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
Destiny HERO - Captain Tenacious