One
Two
Three
Four
Five
100

Not Defined By Name; Of Unknown Name. 

Anonymous

100

Of Decisive Importance to the success or failure of somehting

Critical 

100

Extremely Bad; Serious in Tone 

Grave 

100

To make someone feel ashamed or foolish; especially in public 

Humiliate 

100

To drive, force, or urge someone to do something

Impel

200

Unique Qualities that make a person or thing stand out from others. 

Individuality 

200

Tough, able to bounce back from trouble or injury 

Resilient 

200

To use an unpleasant strategy or action as one's last hope of solving a difficult situation. 

Resort 

200

A ceremony performed in the same way over and over, especially a religious ceremony. 

Ritual 

200

To avoid or hold back from harming or upsetting someone. 

Spare 

300

Spare 

To avoid or hold back from harming or upsetting someone 

300

Ritual 

A ceremony performed in the same way over and over, especially a religious ceremony 

300

Resort 

To use an unpleasant strategy or action as one's last hope of solving a difficult situation. 

300

Resilient 

Tough, able to bounce back from trouble or injury

300

Individuality 

Unique qualities that make a person or thing stand out from others 

400

Impel

to drive, force, or urge someone to do something. 

400

Humiliate 

To make someone feel ashamed or foolish; especially in public 

400

Grave 

Extremely bad; serious in tone 

400

Critical 

Of decisive importance to the success or failure of something 

400

Anonymous 

Not identified by name; Of Unknown name 

M
e
n
u