12 Principles of Animation
12 Principles of Animation
12 Principles of Animation
Animation
Miscellaneous
100

This technique involves stretching and compressing a character’s shape to create the illusion of weight and volume, thus making realistic and believable movements.

Squash and Stretch

100

This animation technique is used to increase the movements in animation to make the animation  appear natural. If the animation would strive to look like reality it could look static and dull.



Exaggeration

100

This principle of animation shows how an objects accelerates and decelerates. Real-life things don’t start and stop instantly in the practical world; the animation must reflect this perfectly.

Ease In and Ease Out
100

This is the amount of drawings or pictures in one second

Frames

100

A style of animation that became popular in the 1920s and the 1930s. Often called this because the animation was fluid and elastic in the characters

Rubber Hose



200

This technique of animation refers to the charisma of a piece of animation. The audience should be interested in the character.



Appeal 

200

This principle of animation deals with how frames are drawn. One states that each frame of an animated sequence should be drawn one after another. While the other says to draw the key frames and later come back to fill in the missing frames.

Straight Ahead Action and Pose to Pose

200

This principle of animation states that most natural actions tend to follow a circular path. 



Arcs

200

Sometimes called cel animation, or traditional animation. In this type on animation objects are drawn on celluloid transparent paper. In order to create the animation sequence, the animator must draw every frame.

2D Animation

200

What type of animation is this?

Stop Motion

300

This animation technique is used to prepare the audience for an action, and is used make the action appear more realistic.



Anticipation

300

The principal of animation defines the scene’s pace and how the characters move and interact with other objects. With more frames something can look slower and with fewer frames something can look faster.

Timing

300

In this type of animation, the animator uses a computer program to animate the characters and the world of the film. 



3D Animation

300

What principle of animation is being shown off in this image?


Exaggeration
400

This technique of animation that pays attention to the volume, weight, and balance of your drawings.



Solid Drawing

400

Depiction of how the parts of an object move independently of each other. During the running movement of a character, hair, and clothing will continue to follow through even after they’ve stopped.

Follow Through and Overlapping Action and Drag

400

This type of animation is where an actor's patterns and or movement are captured digitally. An actor’s movements would be recorded this way for the purpose of animating a digital character in a movie or video game.



Motion Graphics

400

What principle of animation is this image representing? 

Follow Through and Overlapping Animation, and Drag



500

This animation principle is used to direct the audience's attention, and make it clear what is of greatest importance in a scene.

Staging

500

This animation should support the main action in a scene.

Secondary Action

500

The process of creating animated sequences by tracing over live-action footage frame by frame.


Rotoscope

500

What type of animation is this?


Rubber Hose

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