Flame
Willpower
Agility
Thunder
Intelligence
100

Any time you would burn to death, you instead rise again with 50% of your health restored. Has a 60 second cooldown. 

 (+2 Elemental Intensity)

Phoenix Flames 

[Flamecharm Exclusive, Advanced Talent]

100

 Blocking no longer slows you down as much.

 (+2 Posture)

Moving Fortress 

[Common Talent, Fortitude]

100

When enemies initiate a fight first, gain a speed boost. (+2 Passive Agility)

Scaredy Cat

 [Common Talent, Agility]

100

Your next dash after activating Static Blade is enhanced by lightning

 (+2 Elemental Intensity)

Overcharge

[Common Talent, Thundercall Exclusive]

100

Having full health causes your mantras to do 25% extra damage.

Perfect Flash 

[Rare Talent, Intelligence]

200

Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. 

(+4 Elemental Intensity)

Eruption Path: Lava Serpent 

[Common Talent, Flamecharm Exclusive]

200

After saving a player from being gripped gain a short speed boost for a short duration.

(+1 Sanity)  

Savior

[Common Talent]

200

You regenerate health faster than normal when sprinting below 75% HP. 

(+1 Passive Agility)

Conditioned Runner

 [Advanced Talent, Agility]

200

Flourishing or uppercutting an enemy creates a static link between you and your enemy. Your lightning stuns enemies for 1.5x as long. 

(+4 Elemental Intensity)

Static Link 

[Common Talent, Thundercall exclusive]

200

 Having full Ether for 1.5 seconds or more grants an aura to your attacks that grant them 15% more damage.

Overflowing Dam 

[Rare Talent, Intelligence]

300

Aerial moves will follow up into a devastating slam. (+4 Elemental Intensity)

Meteor Impact 

[Common Talent, Flamecharm Exclusive]

300

When your sanity is at stake gain +20% PEN on your attacks.

(33% sanity)

Piercing Will 

[Rare Talent, Willpower]

300

Taking a life grants a speed boost for 10 seconds. Taking a player's life doubles the speed boost and the duration. 

(+1 Passive Agility)

Time To Go 

[Common Talent, Agility]

300

Your Grand Javelin now carries opponents through the air.

Grand Skewer

 [Thundercall Exclusive, Rare Talent]

300

Your skills alone substitute the need for a Craft Station. (+5 Health)

Master Craftsman 

[Common Talent, Intelligence]

400

Your flames burn just as strong even in the fiercest of storms. 

( +4 Elemental Intensity)

Unyielding Inferno 

[Common Talent, Flamecharm Exclusive]

400

 A blocked attack after a failed parry will cause the attack to deal half posture. 

(+5 Health)

Old Habits Die Hard 

[Common Talent]

400

You quiten the cries of help of those you execute, reducing the distance at which their allies will hear it and come to assist, and reducing the effectiveness of talents that slow your executions. 

(+1 Passive Agility)

Muffled Scream 

[Common Talent, Agility]

400

Your lightning attacks in water strike others near them with lightning. 

( +4 Elemental Intensity)

Jolting Current 

[Common Talent, Thundercall Exclusive]

400

Your Ether Adept talents that grant you ether on proc now give you stacks of Inspiration. At 3 stacks of Inspiration. your mantras will deal 10% more damage for 3s.

 (+7 Carry Load, +2 Elemental Intensity)

Ether Conduit 

[Common Talent, Intelligence]

500

Your blinding light now concusses foes. 

(+10 Carry Load, +3 Elemental Intensity)

Concussive Flash 

[Common Talent, Flamecharm Exclusive

500

Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. 

(+5 sanity)

Shared Misery

 [Common Talent]

500

Your attacks against ragdolled enemies no longer deal reduced damage. 

(+1 Passive Agility)

Low Blow 

[Common Talent, Agility]

500

All moves that apply electricity slow the opponent more.

Authority Intimidation 

[Common Talent, Thundercall Exclusive]

500

Knocking an enemy with a mantra refunds the cost of the mantra.

Mantra Permanence

 [Common Talent, Intelligence]

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