Players and Field
Scoring
Penalties
Periods & Timing Factors
Definitions
100

The length of the playing surface including both end zones.

120 yards


From goal line to goal line the field is 100 yards.

100

A ball carrier or receiver advances or catches a pass in or across the opponents goal line

Touchdown= 6 points


Only the tip of the ball is required to penetrate the goal line plane for a touchdown.  

100

Most fouls (penalties) contain 1 of 3 standard distance measurements.

5, 10 and 15 yards

100

These 4 timing intervals are 15 minutes long.

Quarters

100

This must happen to begin every scrimmage down.  

Snap

200

When the ball is not relocated for a penalty, how many yards are required for a 1st Down.

10 yards


Often known as the chains.  This field equipment is located on the visiting team sideline and used to determine if the offense has met the line to gain. The offense has 4 downs in which to meet the line to gain and receive another set of 4 downs.

200

This type of scoring play is worth 3 points.  

Field Goal 


Fun Fact: The offense can kick a field goal anytime during a series.  The longest collegiate filed goal is 69 yards.   NFL 66 yards.

200

There are 10 penalties that also include this.

A loss of down.

200

Each team is allowed this many timeouts per half


Teams are allowed 3 timeouts per half.  Each timeout is 30 seconds in length.  However, the heard coach may request that one of the allowed timeouts be extended to a full timeout which is 1 minute in length. 

200

After making a 1st down.  The offensive team gets a new set of four downs called a ______.

Series

300

How many players are allowed on the field during a down.  

11


Numbering is important for the offensive team. Offensive linemen are ineligible by number to catch a forward pass beyond the line of scrimmage an MUST be numbered 50-79. There are NO numbering rules for defensive players

300

When the offensive player or team is responsible for the ball being ruled down in their own end zone.

Safety = 2pts


Important:  The ENTIRE ball must be down inside the end zone for a safety.  

300

Personal fouls, Unsportsmanlike Conduct, Defensive Pass Interference and Defensive Holding include this.

An automatic 1st down.

300

The length of halftime intermission in college football.

20 minutes

300

The name of this signal by a player who is in position to catch a scrimmage kick.  The signal also gives him an unimpeded opportunity to complete the catch but may not advance the ball.  

Fair Catch Signal

400

The height of the cross bar is the same as a regulation basketball hoop. It measures this many feet from the ground to the top of the bar.

10 Feet Across.  


Fun fact: for a field goal or extra point to be successful, the ball must be completely inside the upright and is subject to video review

 

400

The point value when attempting the point after, and the offense advances the ball across the goal line by running or passing.  

2 points

400

Some penalties committed in the last two-minutes of a half, may include this.

a ten second clock run-off

400

New this year to college football, this timeout interval occurs in both the 2nd and 4th quarter of every game.  

The 2:00 minute timeout

400

What's the status called when a ball in player possession is lost by an act other than passing, kicking or successful handling.  

Fumble

500

Offensive formations can't exceed this many men in the backfield

4


More than 4 men in the backfield would be a 5 yd penalty for Illegal formation.

500

The point value when a blocked extra point or turnover is returned by the defense for a touchdown.

2 points 



500

Defensive pass interference (DPI) is a 15yd penalty or spot foul. When the offense snaps the ball on the opponents 10yd line and the defense commits a foul for DPI in the end zone.  Where will the ball be placed after enforcement.

2 yd line 


When the ball is snapped at your opponents 17 yd line or in.  And the defense commits a DPI foul in the end zone the ball is always spotted at the 2 yd line.


500

With less than 2 minutes in the 2nd and 4th period, and a player injury is the only reason for stopping the game clock, the opponent has this option.

A 10 second run-off 


The ten second runoff can be avoided if the team uses one of 3 team timeouts. 

500

Also known as a catch.  The receiver and quarterback will share this statistic.

A Completion

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