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100

It is a method of facial animation where a base mesh is deformed into various target shapes (expressions) and then blended together to create smooth transitions between expressions.  

What are blendshapes?

100

Adjusting and standardizing colors across different devices or displays to ensure consistency and accuracy in visual output.

What is color calibration?

100

It is a digital skeleton bound to a 3D model, that allows animators to control and animate the model's movement.

What is a rig?

100

A single continuous recorded performance or animation sequence. Or, also refers to the individual shot of each head.

What is a take?

100

It typically refers to a collection of computers used to render animations or graphics faster by distributing the workload.

What is a farm? 

200

It refers to symmetrical features on a character, often in facial rigging, where changes on one side are mirrored to the other.

What are bilaterals? 

200

It is the arrangement and flow of polygons in a 3D model that is important for deformation and animation quality.

What is topology?

200

Shapes defined by specific vertex positions, commonly used in modeling and animation.

What are explicit shapes?

200

They are individual jobs that are run on each take. It refers to the steps that are run in the scan process. Each scan type (Raw Scan & Game Res Head) have multiple of these.

What are modules?

200

It is a deformer that uses linear blend weighting to assign each vertex of a mesh to follow the joints in a skeleton 

What is a skin cluster?

300

Many types of transforms such as locators, cameras, joints, cubes, etc.

What is a transform node?

300

The process of dividing a 3D model into parts or sections, often for animation or optimization purposes.

What is mesh segmentation?

300

It typically refers to a period during which animation or motion capture data is recorded or worked on. It can involve capturing performances, creating animations, or editing existing data.

What is a session?

300

It is anything that alters the shape of the mesh.

What is a deformer?

300

The texture coordinates on a 2d plane that tells the texture how to be placed on the model. It is similar to XYZ space.

What are UV's?

400

It is a neutral pose where the arms are straight out to the side, so the character looks like a T. It usually indicates a bug in the animation state of the character.

What is a T-Pose?

400

Blendshapes that are divided into parts to allow more detailed control over specific areas of a model.

What are split shapes?

400

Different versions of a 3D model with varying levels of complexity, used to optimize rendering performance by displaying simpler models at a distance.

What is LOD? 

400

A tool or process used to optimize facial animations, improving performance or quality.

What is FaceOptim?

400

The pose that the mesh is initially attached to from the skeleton using a skin cluster deformer.

What is a bind pose?

500

In animation and motion capture, it refers to the actors or performers whose movements are being recorded and translated into digital characters.

What is talent?

500

A quick preview of an animation sequence, rendered in low quality, to review timing and motion before final rendering.

What is a playblast?

500

Universal Scene Description It is a file format and framework developed by Pixar for 3D scene representation, supporting complex pipelines and collaboration.

What is USD and what does it stand for?

500

A tool or feature used to blend different facial expressions or animations, often utilizing blendshapes.

What is FaceMixer?

500

Shapes defined by mathematical functions rather than explicit vertex positions, often used for smooth surfaces or curves.

What are implicit shapes?

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