Game Development Lifecycle
Pro/Enterprise
DevOps/Server Licenses
Support/Consulting
Unity Misc
100

All Customer Success plans are best started within this stage of the GDL

As early as possible, Pre-production.

100

The new yearly pricing of Unity Pro starting Jan 1st 2025.

$2200. 8% Increase of $2040

100

This set of Unity offerings is based off of development and operations, and a set of practices and tools designed to optimize and shorten the development life cycle.

Unity DevOps

100

A standalone or add-on to existing success plans, offers a continuous and flexible model for customer success. Choice of 4 packages available to choose from, with concentration in: Technical Support (premium tier 3), Consulting (3 x OAs + monthly calls with consultant), Professional Training (virtual or in-person), or Combination Consulting & Professional Training.

What is Essential Success 2.0


(In Partner Success Sheet)

100

This Unity service is meant to provide persistent save player data (such as game progress) from a game into the cloud, making it independent of device.

What is Cloud Save

200

Dedicated Expert Advisor is best fit for this stage in the GDL.

Development

200

If a customer purchases 19 seats of enterprise, how many ODT (On Demand Training) licenses do they get?

None.  It is 3 licenses per 20 ESKUs purchased.

200

A “network” or “concurrent” license model where a machine or user can get a license from a pool of licenses, then return it when they are done so that someone else can use it.

What is Floating licenses

200

Top tier success product, which enables dedicated PRM to pull all available levers, including on-demand messaging over preferred platform, Partner reviews, Project Audits (1 per contractual year), setting up discussions with Product teams as needed, Premium technical support and response times, on-demand training, first dissemination of engine news, as well as access to an account team with dedicated Partner Engineer.

What is Integrates Success (IS or ISS)

200

This Unity offering is a managed cloud service that hosts and delivers content to your application’s users worldwide without having to reinstall a new version of the application. It is most valuable for content-rich, live games or apps that require content updates on a regular basis.

Unity Cloud Content Delivery (CCD)

300

Game Server Hosting (Multiplay) is best used during these 2 stages of the GDL.

Production & Pre Launch

300

Starting Jan 1st 2025, if a studio makes over this amount in total yearly company revenue, they are required to upgrade to Pro or above.

200k.

300

Unity license deployment solution that provides a more cost effective and simpler way for Unity users to increase their project build capacity offloading project builds to dedicated network hardware.

What is Builder Server

300

The Game Design Review is priced at $$$$ US per engagement. This cost covers the full range of analyses and recommendations provided in the report.

$40k

300

A Unity offering made up of (1) The Modeler (2) The Library (3) Runtime SDK (4) Pipeline SDK.

What is Speedtree

400

Remote Config is a cloud service that you can use to tune your game design without deploying new versions of your application, and is best used from this stage in the GDL.

Production (and onwards)

400

This level of Unity SKU has Prioritized bug handling, with bug fixes backported to supported Unity versions

Unity Enterprise 100+ Seats

400

Unity Build Server is best used in these 2 stages of the Game Development Lifecycle

Pre-production & Production

400

This service is used to boost success using Unity’s native code base. Guidance on how to navigate and use this Unity offering, and increase developer velocity when debugging and building new functionality on top of Unity’s tech.

Source Code Accelerator 

400

Although it wont be posted anywhere on our website, for the new pricing model (starting Jan 1st 2025), when a company makes 25M+ they will be subject to...

A Minimum Commit and mandated to upgrade to enterprise SKU

500

This offering provides guidance for soft-launch readiness and is best used during Pre-Prod, Soft-Launch and Post-Launch stages of the GDL

Game Design Review

500

Unity Asset Manager is our cloud-based digital asset management (DAM) solution that provides robust 3D asset management to increase discoverability, reuse, and ROI of content across your studio. Unity Pro includes THIS MANY GB of storage per seat, pooled for a team to share.

50 GB

500

For Unity mobile and PC game developers, this offering is a turnkey CI/CD solution that automatically compiles performant and multiplatform builds in the cloud, to deliver higher quality games to market more quickly than ever.

Unity Build Automation

500

The 4 variations of a Project Audit

CAP, TAC, TAR, Project Design Review

500

An innovative Unity package that simplifies AI creation with visual behavior trees and advanced LLM features, making it accessible to both novice and expert game designers.

What is Behavior (Formerly known as Muse Behavior)

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