groups that result in end products or achieve skill level. Ex. Motor, cognitive, or social skills
Functional groups
MOHO FoR 3 SUB-SYSTEMS
VOLITION, HABITUATION, PEROFRMANCE CAPACITY
Finding one’s work, establishing intimacy, living independently
Early Adulthood
Client’s age, gender, SES, and educational status
the time of the occupational performance in the client’s life
cultural significance of an activity may change the requirements or
expectations required from the activity
Personal
side by side, share physical space, does not necessarily have to interact
Parallel group
Engage in activities that give children meaning in natural context. Engage play group on playground
Occupation- based groups
_________BLANK______ change (caused solely by
aging)
senescent
Puberty
Early adolescence
terrain, building characteristics (wheelchair accessibility)
using technology to support performance
environmental
share materials and supplies while working on a single project
Collaborative group
address client factors and performance skills- sensory processing, FM skills, strength, ROM, endurance, and ROM
Task- focused groups-
purposeful motor actions
Praxis
Establishing one’s family, being productive in work, caring for self and others
Might be taking care of children and elderly parents- ‘sandwich generation
Middle Adulthood
working side by side on individual project without sharing of
materials/supplies. Some social interaction may occur
Project
sharing materials/ supplies while working on individual outcome
Cooperative group-
meaningful activity but may not occur in context of actual occupation.
Activity groups
changing how the activity is completed; use of AE
Adaptation
salient relationships with friends
displace parental relationships and opinions
Middle adolescence
sharing materials to complete a group project with
members not sharing similar perceptions of process of outcomes
Egocentric cooperative
Daily routines such as hand washing, dressing, shoe tying
Ex. Play dress up paired with pretend play- Pirate themed, princess themed, race dress up game- in the center and have to have 3-4 pieces on
ADL Group
interpersonal skills. Help play with other children. Process of being involved to address individual goals
Process groups
“adjusting the activity”
Grading
Contributing to society, reestablishing ones goals, concerns over one’s legacy
Late adulthood >65
sharing of materials and interactions to complete a shared or group
project
Cooperative
used to teach adolescents about mental health promotion, symptom management, coping skills, and self-regulation.
Psychoeducational groups