GROUPS
MISC.
DEV. TASKS
MISC.
GROUPS
100

groups that result in end products or achieve skill level.  Ex. Motor, cognitive, or social skills

Functional groups

100

MOHO FoR 3 SUB-SYSTEMS

VOLITION, HABITUATION, PEROFRMANCE CAPACITY

100

Finding one’s work, establishing intimacy, living independently

Early Adulthood

100

Client’s age, gender, SES, and educational status 

the time of the occupational performance in the client’s life 

cultural significance of an activity may change the requirements or
expectations required from the activity

Personal

100

side by side, share physical space, does not necessarily have to interact

Parallel group

200

Engage in activities that give children meaning in natural context.  Engage play group on playground

Occupation- based groups

200

_________BLANK______ change (caused solely by

aging)





senescent

200

 Puberty

Early adolescence

200

terrain, building characteristics (wheelchair accessibility) 

using technology to support performance

environmental

200

share materials and supplies while working on a single project

Collaborative group

300

address client factors and performance skills- sensory processing, FM skills, strength, ROM, endurance, and ROM

Task- focused groups-

300

purposeful motor actions

Praxis

300

Establishing one’s family, being productive in work, caring for self and others
 Might be taking care of children and elderly parents- ‘sandwich generation

Middle Adulthood

300

working side by side on individual project without sharing of
materials/supplies. Some social interaction may occur

Project

300

sharing materials/ supplies while working on individual outcome

Cooperative group-

400

meaningful activity but may not occur in context of actual occupation.

Activity groups

400

changing how the activity is completed; use of AE

Adaptation

400

salient relationships with friends
displace parental relationships and opinions

Middle adolescence

400

sharing materials to complete a group project with
members not sharing similar perceptions of process of outcomes

Egocentric cooperative

400

Daily routines such as hand washing, dressing, shoe tying

Ex. Play dress up paired with pretend play- Pirate themed, princess themed, race dress up game- in the center and have to have 3-4 pieces on

ADL Group

500

interpersonal skills.  Help play with other children.  Process of being involved to address individual goals

Process groups

500

“adjusting the activity”

Grading

500

Contributing to society, reestablishing ones goals, concerns over one’s legacy




Late adulthood >65

500

sharing of materials and interactions to complete a shared or group
project

Cooperative

500

used to teach adolescents about mental health promotion, symptom management, coping skills, and self-regulation.

Psychoeducational groups

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