Figurative Language
Parts of a Story
Literary Elements
The Lightening Theif
The River
100

A way to compare two unlike things using the word like or as

Simile 

100

The location of where the story is taking place 

Setting

100

The big idea, moral or lesson of the story 

Theme 

100

Name all 3 main characters 

P, A, G

100

What is the main characters name 

Brian 

200

A way to compare unlike things without using the word like or as

Metaphor 

200

The hardship or issue that a character runs into 

conflict 

200

A way to describe characters based off their actions and personality

Characterization 

200

What is the Oracle / Prophecy   

Someone who tells about the future 
200

What happens to the radio, and Derrek 

Struck by lightening 

300

BAM, BOOM, WACK 

Onomatopoeia 

300

The most important or intense part of the story where the ending is clear to us 

Climax 

300

The sequence of events — beginning, middle, and end or the order in which things happen 

Plot

300

What is Grover's Mythological Name 

Saytr 

300

What does Brian use to make sure the raft is secured tightly and will not break 

Parts of his jacket to tie it together 

400

A hit or a clue the author gives us about what will happen later in the story 

Foreshadowing 

400

A person, place or thing 

 nouns

400

How the story makes the reader feel

Mood

400

Who ends up being the main villian (The Lightening thief) 

Luke 

400

What is it called when Brian when he cannot sleep and begins to see visions that are not there 

Hallucinating 

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