CATEGORY: CALL CONCEPT
CATEGORY: TECHNOLOGIES IN CALL
CATEGORY: DIGITAL MATERIALS DESIGN
CATEGORY: INTERACTIVITY & ENGAGEMENT
CATEGORY : TEACHER'S ROLE
100

What does CALL stand for?

Computer Assisted Language Learning

100

Name one digital tool used in CALL.

Apps, computers, LMS, mobile phones

100

What are digital materials?

Learning resources in electronic form

100

What does “engagement” mean?

Student involvement in learning

100

What is the teacher’s role in CALL?

Guide / facilitator

200

What is the main goal of CALL?

To improve language learning using technology

200

Which platform is used for online learning management?

Moodle / Google Classroom

200

Name one feature of good digital materials.

Interactive / clear / engaging

200

Name one interactive activity in CALL.

Online quiz / discussion forum

200

Does CALL replace teachers?

No

300

Name one advantage of CALL in learning languages.

Interactive learning / flexibility / instant feedback

300

What is an example of a mobile learning app?

Duolingo

300

Why is design important in CALL materials?

To make learning effective and interesting

300

Why is interactivity important?

It increases motivation and participation

300

How can teachers balance technology and teaching?

Use tech as support, not replacement.

400

CALL supports which type of learning: teacher-centered or learner-centered?

Learner-centered

400

What technology helps with pronunciation practice?

Speech recognition tools

400

What is an example of interactive material?

Quizzes / games

400

What strategies increase online engagement?

Gamification, collaboration, multimedia.

400

What challenges do teachers face in CALL?

Give instructions and feedback

500

Explain CALL in one sentence.

CALL is the use of technology to support and enhance language learning.

500

Give two examples of multimedia used in CALL.

Videos, audio, animations

500

What should teachers consider when designing materials?

Student level, needs, and objectives

500

Evaluate why some students are not engaged in CALL.

Lack of motivation, poor design, technical issues.

500

Evaluate the role of teacher vs. technology.

Teacher = guide; Technology = tool.

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