2D character design works from a single viewpoint and focuses on this
What is a flat silhouette?
This type of modeling focuses on clean, mechanical, or man-made objects.
What is hard-surface modeling?
This hair technique uses flat geometry with textures and transparency.
What are hair cards (planar strips)?
This is Feature #1: edge loops that follow the shape of the body and muscles.
What is edge flow?
Unlike sculpting, this modeling method gives precise vertex control and runs on modest hardware.
What is poly modeling?
Blender's default cube mesh is placed at this world coordinate.
What is (0, 0, 0)?
This type of modeling instead features smooth, flowing, curved topology.
What is organic modeling?
This approach generates hair using curves or particle systems.
What is strand/curve-based hair?
This Blender modifier saves time and keeps proportions consistent while modeling.
What is the Mirror Modifier?
Cubes, cylinders, and planes are examples of this used to lay out major body parts.
What are basic primitives?
This is Blender's built-in monkey-head test mesh, also the software's mascot.
What is Suzanne?
Loop cuts, bevels, booleans, and insets are all examples of these in Blender.
What are basic modeling tools?
This type of hair system relies on physics and procedural growth.
What is procedural/simulation-driven hair?
This feature means a character holds proper 3D shape instead of collapsing when animated.
What are volume and proportions?
This is the recommended pose for a body block-out, with arms out and legs slightly apart.
What is a T-pose or A-pose?
These are the shoulders, knees, elbows, tail, and neck areas a designer must consider for movement.
What are bending points?
Hard surface modeling is commonly applied to these three areas of 3D art.
What are video games, film/animation, and product design?
A common pitfall is hair cards clipping into this part of the head.
What is the scalp?
This kind of topology adds extra edge loops around elbows, knees, and the mouth.
What is deformation-friendly topology?
Facial edge loops should be added around these three areas for deformation.
What are the eyes, mouth, and jaw?
These three primitive shapes are typically used to build a mannequin shape breakdown.
What are subdivided cubes, spheres, and cylinders?
In the practice activity, students combine base shapes, booleans, bevels, and cables to build this.
What is a robot?
This is done first in the workflow: block out the scalp, or define hair flow curves?
What is block out the scalp/head model?
Ignoring joint areas and working asymmetrically are both examples of this.
What are common mistakes in beginner models?
These vertices, with too many connecting edges, should be avoided in deformation zones.
What are poles?