A squirrel hides acorns in several labeled spots and checks the locations later. Which WICOR pillar is working overtime?
Organization—the squirrel has a system for storing and locating resources.
A Katy Perry color-codes rehearsal notes, deadlines, outfits, and travel plans. Which WICOR pillar gets the spotlight?
Organization
Students think silently, discuss their ideas with one classmate, and then share with the larger group.
Think–Pair–Share.
In 20 seconds, find one snack that everyone on your team would happily eat.
Award the points if everyone contributes and the team agrees on one shared answer.
Without talking, line up your team in birthday order by month and day.
Award the points if the team completes the correct order silently within 45 seconds.
Dolphins use clicks and whistles to share information and coordinate. Which WICOR pillar best matches this behavior?
Collaboration—they communicate and work together toward a shared outcome.
Tyler Perry asks the director, “What is motivating my character in this scene?” What level of thinking is this closest to?
Processing and analyzing meaning.
Notes are divided into a cue or question column, a main-notes area, and a summary section.
Cornell Notes.
Each teammate shares one song that can instantly improve a rough day. Find one connection among the choices.
Award the points for a genuine connection involving the genre, mood, artist, message, memory, or beat.
One teammate must draw “organized student” without using words, letters, or numbers. The team gets one guess.
Award the points for a correct guess within 30 seconds.
A crow tries several ways to reach food, studies what happens, and changes its plan. Which WICOR pillar is strongest?
Inquiry—the crow tests ideas, learns from the results, and adjusts its plan.
A Jeremiah Smith studies game film, marks patterns, and writes a plan for the next matchup. Name two WICOR pillars.
Reading and Writing. Inquiry may also be accepted with a clear explanation.
Students record what they Know, Want to know, Learned, and how they will Apply their learning.
KWLA.
Without using school subjects, name one strength for every person on your team.
Award the points if every teammate is included and the strengths are specific and respectful.
Create a 10-second frozen scene titled “The Night Before a Huge Test.” Every teammate must be included.
Award the points for full participation and a scene that the class can interpret.
A wolf pack tracks clues such as scents, prints, and movement before choosing a route. Name two WICOR connections.
Reading and Inquiry—they interpret evidence, ask what the clues mean, and use the information to make a decision.
Mumford & Sons pauses rehearsal so every member can provide feedback before revising the performance. Which two AVID behaviors are visible?
Collaboration and reflection or revision.
One student brings a point of confusion while peers use questions instead of simply giving the answer.
An AVID Tutorial.
Decide which fictional universe your entire team would survive best. Give every teammate a job in that universe.
Award the points for a clear universe, a role for every teammate, and an explanation of why the team would succeed.
Give the worst possible study advice—and then immediately transform it into strong AVID advice.
Award the points if the correction is specific, realistic, and connected to an AVID skill.
Create a 15-second nature-documentary narration showing an animal using all five WICOR pillars.
Answers will vary. The narration must include Writing, Inquiry, Collaboration, Organization, and Reading.
Choose any celebrity and give them an AVID makeover by describing one action for each WICOR pillar.
Answers will vary. The response must include a believable example of Writing, Inquiry, Collaboration, Organization, and Reading.
A team reads one section, becomes an expert on it, and then teaches the information to members of a new group.
Jigsaw.
Create a team motto using exactly five words. Every person must contribute at least one idea.
Award the points if the motto contains exactly five words, represents the team, and includes everyone’s participation.
Your team has 30 seconds to invent and perform a handshake containing exactly three moves.
Award the points for three clear moves, teamwork, and full participation.