Turtles
Reptile
A boring girl must decide between an undead monster and a furry
Twilight
Malevolent and not human, these spirits are often considered dangerous and capable of inflicting mental and physical harm
Demonic Entities (Demons)
Bruce Wayne
Batman
The camera angle when you view the game the same way the character does
First Person
Salamander
Amphibian
A bow wielding girl wins by threatening suicide
Hunger Games
These ghosts are known for being able to interact with physical objects and are capable of slamming doors and throwing objects
Poltergeists
Charles Xavier
Professor X
A common term for your character's most powerful ability or skill, especially in Hero Shooters and MOBAs
Ultimate
Bats
Mammal
Maze Runner
These ghosts are almost always described as having the form of a woman, and are most known for their wailing cries
Matt Murdock
Daredevil
The sub-genre, named by combining two games that are part of the genre itself, known for exploring one big connect world, unlocking new skills, and require backtracking to go through previously unaccessible areas to progress further
Metroidvania
Whale Shark
Fish
A girl is literally too good at multiple things and has to keep it a secret otherwise she'll be killed
Divergent
These ghosts do not acknowledge the physical world and instead are akin to a recording that just does the same thing over and over again, not being aware of the present at all
Residual Ghosts
Donald Blake
Thor
A section of a speedrun and the time it takes to complete that section
Split
Platypus
Mammal
Two sick teens meet in a support group and it ends exactly how you'd expect it to
The Fault in Our Stars
These ghosts are from those who have a dark past, specifically returning from the dead to seek revenge or torment those they hated in their life. They often had a violent death and seek to wreak havoc on their enemies.
Revenants
Kent Nelson
Doctor Fate
In fighting games, top tier players need to know this about as many characters as possible, which dictates how long moves take to come out and recover from, what moves are "safe", and so on
Frame Data