ICT Policies and Issues
Common Malware Types
ASSURE Model
Digital Citizenship
4A's Learning Plan
200
Is a name given to any software that could harm a computer system.
What is Malware?
200

Is a type of malware that automatically delivers advertisements.

What is Adware?

200

This is the first step in the ASSURE model, where you identify learners’ characteristics, such as prior knowledge and learning styles.

 What is Analyze Learners?

200

This term refers to using technology and the internet in a responsible and respectful way.

What is digital citizenship?

200

This part of the 4A’s plan uses an engaging task or situation to stimulate interest and curiosity.

What is Activity?

400

A piece of software that can 'infect' a computer (install itself) and copy itself to other computers, without the users knowledge or permission.

What is a Computer Virus?

400

These are software programs created to automatically perform specific operations.

What is a Bot?

400

In this step, the teacher defines what the learners will be able to do at the end of the instruction.

What is State Objectives?

400

This concept involves knowing how to find, evaluate, and use online information effectively and responsibly.

What is digital literacy?

400

In this phase, students are asked to reflect on and make sense of the activity they just completed.

What is Analysis?

600

These hackers are also known as Ethical Hackers.

White Hat Hackers

600

Is a flaw produces an undesired outcome. These flaws are usually the result of human error and typically exist in the source code or compilers of a program.

What is a Bug?

600

This step involves choosing the instructional methods, media, and materials that align with your learning goals.

What is Select Methods, Media, and Materials?

600

This element involves understanding and following the rules of appropriate conduct when interacting online.

What is Digital Etiquette?

600

Here, the teacher explains the core concept or principle behind the activity and discussion.

What is Abstraction?

800

It has been part of computing for almost five decades and it is a very broad discipline.

What Hat is Hacking?

800

This self-replicating malware spreads without user interaction and often slows down or crashes networks.

What is a worm?

800

This is the phase where you plan how to use the selected media and materials during instruction.

What is Utilize Media and Materials?

800

This element refers to the rights and responsibilities every digital user has, including freedom of expression and protection from harm.

What is Digital Rights and Responsibilities?

800

This final stage helps learners transfer new knowledge into real-life situations or solve problems.

What is Application?

1000

It's been a favorite gag of carnival and street hustlers for centuries.

What is Bait and Switch?

1000

This malware locks or encrypts a victim’s files and demands payment to restore access.

What is ransomware?

1000

During this step, the teacher actively engages students through interaction, practice, or participation.

What is Require Learner Participation?

1000

This element is about the responsible use of online content and respecting intellectual property rights.

What is Digital Law?

1000

This step in the 4A’s model ensures students can demonstrate what they learned through performance tasks or real-world use.

What is Application?

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