Figurative Language
Vocabulary
Boy Who Harnessed The Wind
Design Thinking Process
Vocabulary 2
100

compares two things as if they are the same

metaphor

100

changed into another form or state

converted

100

What does William mean by “hunger math”?

How much food was left for the family to eat

100

This is part of the process where you develop possible solutions.

Imagine

100

 one’s destiny or fortune

fate

200

giving inanimate objects human-like qualities

personification

200

 to make from whatever materials are around

improvise

200

What is the name of William's four-legged best friend?

Khamba

200

This is part of the process where you evaluate the design.

Test

200

filled with a great weight

laden

300

Comparing two things using like or as

simile

300

the resistance of a surface to motion

friction

300

What did Geoffrey help William buy for the windmill?

Dynamo

300

This is the part where you identify and research the problem.

Ask

300

 past tense of forbid; to prevent

forbade

400

an unrealistic exaggeration

hyperbole

400

to lift or elevate

hoist

400

What happened to William and the other 50 students who were in school? Why?

They had to drop out because they couldn't pay the school fees.

400

This part you build your design to solve the problem

Create

400

thrown out; cast of

discarded

500

words that sound like the action or object it's referring to

onomatopoeia 

500

to get or bring back

fetch

500

Why are William’s mother and other villagers concerned about William’s behavior?

He was collecting things from a scrapyard, and they didn't understand what he was building.

500

This is the part of the process where you redesign and maintain as needed

Improve

500

made a hole with a drill

bored

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