Map the Arena
The Clock is Ticking
Scoreboard Shuffle
Stay Out of Trouble
The FTC Dictionary
100

This 18-inch taped square in the corner is where robots must be at the very end of the match.

What is the Base Zone?

100

The final 2-minute portion of the match where students use gamepads to drive the robots.

What is the Teleoperated (TELEOP) period?

100

This 10-point achievement happens when a robot is completely inside its home square at the end of the game.

What is "Fully Returned to Base"?

100

This "credo" means competing hard but being kind and helpful to your teammates and rivals.

What is Gracious Professionalism®?

100

During the match, this person is the only human allowed to touch scoring elements.

Who is the Human Player?

200

The 23-inch square where the Human Player introduces new artifacts into the game.

What is the Loading Zone?

200

These 8 seconds allow drivers to get their controllers ready between the two main match periods.

What is the Transition period?

200

This many points are awarded to the other alliance if your team commits a Minor Foul.

What is 5 points?

200

Contacting an opponent in their own Gate Zone results in this penalty, regardless of who started it.

What is a Minor Foul?

200

This Hub is located on the robot and runs the code you wrote in class.

What is the Robot Controller?

300

Located at the top of the ramp, this is the official "counting zone" for scoring artifacts.

What is the Square?

300

The first 30 seconds of the match where robots must move using only pre-programmed code.

What is the Autonomous (AUTO) period?

300

The point value of a Major Foul, which is credited to your opponents.

What is 15 points?

300

This 3-second count begins if you trap an opponent against a wall and they can’t move.

What is a Pin (or Pinning)?

300

This student-led group of up to 4 people is responsible for the robot's performance in a match.

Who is the Drive Team?

400

The narrow, long path behind the goals used to move between the field and the loading area.

What is the Secret Tunnel Zone?

400

To be in a legal starting position, your robot must be touching the perimeter wall or this structure.

What is the Goal?

400

In AUTO, moving your robot completely off the white starting line earns you this many points.

What is 3 points?

400

To stop a Pinning count, you must move this many feet away from the other robot.

What is 2 feet?

400

A partnership of two different teams working together for a single match.

What is an Alliance?

500

This long, narrow space is marked by alliance-colored tape and is located right next to the Gate; touching an opponent here is an automatic foul.

What is the Gate Zone?

500

A robot earns points for "Leave" if it is no longer over this specific line at the end of AUTO.

What is the Launch Line?

500

If both robots in your alliance fully return to their base at the end, you earn this extra bonus.

What is the Double Return Bonus?

500

If your robot intentionally falls apart into pieces to block the field, you could receive this card.

What is a Red Card?

500

The main frame and wheels that allow a robot to move around the field.

What is the Chassis?

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