The Graphite Modelling Ribbon
Dynamic Rigid Bodies
More on Space Warps
Hierarchies
Anything Goes Again
100
This type of selection is used to deform an object in such a way that the deformation is maximum at the center and gradually decreases toward the end.
What is Use Soft Selection
100
This type of rigid body represents an object in the real world. It falls with gravity and can collide with other objects.
What is dynamic rigid body
100
Similar to the deflector space warp, but spherical in shape
What is SDeflector
100
FK
What are Forward Kinematics
100
This system creates a humanoid-like character that we can apply footsteps to
What is Biped
200
The tools in this panel are used to modify a mesh object
What is Edit
200
In the MassFX toolbar, this is the first button
What is Display MassFX Tools Dialogue
200
A section of space warps used to create space warps that 'deform' mesh objects
What is Geometric/Deformable
200
An object that has no children in a FK chain
What is a Leaf object
200
Which IK solver works well for simple bone structures and are used mostly for animation in game render engines
What is Limb IK
300
The tools in this panel are used to make changes to areas we have selected
What is Modify Selection
300
Used to convert a simulation of rigid bodies into standard animation keyframes for rendering
What is Bake
300
This space warp is used to create circular waves on an object
What is Ripple
300
The type of hierarchy created by default for bone and biped systems
What is Inverse Kinematic
300
This system consists of a number of boxes in a circluar pattern with a dummy object at its center
What is a ring array
400
This is used to avoid the distorion of UV mapping while modifying sub-objects
What is Preserve UVs
400
The tool with a key on top of a sphere in the MassFX toolbar
What is Set selected as Kinematic Rigid Body
400
A section of space warps used to create space warps that generate effects similar to object modifiers. "Skew" is one type.
What is Modifier-Based space warps
400
This tab in the command panel is used to edit the hierarchical linkage between objects
What is the Hierarchy tab
400
This is similar to a sunlight system, but uses two lights instead of one
What is Daylight
500
This is used to insert edges by creating a loop around the selected sub-objects
What is Insert Loop
500
The type of rigid body that can be animated using standard animation techniques
What is Kinematic rigid body
500
Similar to the ripple space warp, except in linear form
What is Wave
500
This tool is used to link objects in a hierarchy
What is Select and Link
500
This helper is used primarily used to organize scene components
What is Container
Continue
ESC
Reveal Correct Response
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