Ad
Dis
Myths
Types
100

games may cause learners to ____ in their classroom more while creating an environment of learning with experience

what is engage?

100

if games aren't ____ correctly, it could be a disadvantage to the learner's thinking

what is designed?

100

GBL is often mistaken as ____

what is gamification?

100

games such as "CoolMathGames" that are online

what is digital?

200

games are fun and can ____ and/or encourage the learner to continue playing

what is motivate?

200

games may be a source of ____ and waste of time

what is distraction?

200

GBL is often mistaken as only being for ____

what are children?

200

games that involve movement such as Simon Says

what is physical?

300

the ____ involved in games can help learners understand better

what is interaction?

300

if teachers aren't familiar with ____ the way students are, there could be a gap between teaching and learning

what is technology?

300

GBL is often mistaken as not requiring ____

what is thinking?

300

games done alone such as crosswords and word searches

what is individual?

400

games may improve ____ ____ skills as well as reading comprehension

what is critical thinking?

400

games could lead to student ____, thus causing physical/psychological problems

what is addiction?

400

GBL is often mistaken as being a ____ way to learn

what is new?

400

 games done with multiple people such as charades 

what is group?

500

games can be a source of ____ ____ for some people

what is stress relief?

500

the ____ of the games do not necessarily always align with the learning goals of the classroom

what are goals?

500

GBL is often mistaken for only engaging certain kinds of ____

what are learners?

500

games such as jeopardy

what is team based?

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