Story Elements
Author's Craft
Figurative Language
Reading Strategies
Literary Devices
100

The time and place where a story occurs.

Setting

100

The reason the author wrote the text (to inform, persuade, entertain, or explain).

Author's Purpose

100

A comparison using "like" or "as."

Simile

100

Hints found within a text to understand unknown words.

Context Clues

100

The words that characters speak to each other.

Dialogue

200

The main character in a story, usually facing a conflict or challenge.

Protagonist

200

The author’s attitude toward the subject or audience.

Tone

200

A comparison without using "like" or "as."

Metaphor

200

The most important point or message in a passage.

Main Idea

200

A scene that interrupts the present action to show an earlier event.

Flashback

300

The character or force that opposes the protagonist.

Antagonist

300

The feeling or atmosphere created for the reader.

The Mood

300

Giving human qualities to non-human things.

Personification

300

Specific details or quotes that support a claim.

Text Evidence

300

Clues or hints about what will happen later in a story.

Foreshadowing

400

The sequence of events in a story, including the exposition, rising action, climax, falling action, and resolution.

The Plot

400

The perspective from which a story is told (first person, third person limited, third person omniscient).

The Point of View

400

An extreme exaggeration used for emphasis.

Hyperbole

400

A logical guess based on text evidence and prior knowledge.

Inference

400

The central message or lesson of a story.

Theme

500

A struggle or problem faced by characters; can be internal or external.

The Conflict

500

When an object, person, or event stands for something beyond its literal meaning.

Symbolism

500

Words that imitate the sound they represent.

Onomatopoeia

500

To examine closely to understand deeper meaning or details.

Analyze

500

The way an author reveals a character’s personality, traits, and motivations.

Characterization

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